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November 25th, 2007, 10:26 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
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Re: Some gameplay questions and a couple not
Thank you all for your answers.
I am still a bit confused about the APCR and the ACC and the KILL values. Also the PEN : XX:YY the first number is at distance 0 and YY at max?
The ACC is percentage? The APCR is straight value?
What about KILL? What does it mean a 9:0 value?
I ordered the game, CD and all, a couple of days ago. Don't know how long it will take to arrive in Greece, but here is hoping.
Do you know if it is possible to continue an on going campaign with the retail version or do I have to finish it with the free version?
Do I have to uninstall the free version before installing the full?
I am excited about the game and my eyes are more. 800x600 on a 24" widescreen monitor is not THAT good. Pity there is no support for 16:10 resolutions, but lets not forget how old the game is.
Oh yeah, and do your units choose automaticaly what ammo/round they will use or can you actualy let them know what you want?
Again, thank you for the replies.
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November 26th, 2007, 02:07 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: Some gameplay questions and a couple not
Quote:
Wdll said:
Also the PEN : XX:YY the first number is at distance 0 and YY at max?
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First number is penetration for HE ammo, second is for AP ammo. In centimeters at 0 distance (HE úen doesn't change with distance)
Nope, it's "just a value" out there - with rifled guns it's usually barrel length in calibers divided by four - for example 75mm KwK-37 L/24 gets ACC 6; 75mm KwK-42 L/70 gets 17 or 18 (too lazy to check right now  )
Quote:
The APCR is straight value?
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Again, penetration in cm at 0 distance.
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What about KILL? What does it mean a 9:0 value?
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KILL is anti-infantry effect and has two values - HE kill (first number) and AP kill (second number). AP kill is not used too often, except artillery firing cluster ammo.
Quote:
Oh yeah, and do your units choose automaticaly what ammo/round they will use or can you actualy let them know what you want?
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They have their own head 
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November 28th, 2007, 04:11 PM
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Sergeant
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Join Date: Jun 2005
Location: The Land of the Sabbath and of the Priest
Posts: 242
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Thanked 11 Times in 10 Posts
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Re: Some gameplay questions and a couple not
Quote:
Wdll said:
i. Do you know if it is possible to continue an on going campaign with the retail version or do I have to finish it with the free version?
ii. Do I have to uninstall the free version before installing the full?
Again, thank you for the replies.
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Here's a few answers:
i. It's not. You cannot chop and change a PBEM game between installs. It's to prevent chaps who are not gentlemen cheating in PBEM, if you think about it for a mo.
ii. No - when the cd prompts you to enter the file name (C/program files/shrapnel games/camo group/ etc etc.) simply tag on a suffix such as "cdversion" or such-like. Then it will be installed in a new folder and will not overwrite the DL version.
I'm running WinSPMBTcd and WinSPMBTcdpbem in addition to the original DL Winspmbt installation folder.
PS - you'll have to patch the cd version up to 3.5. When I got mine about six months ago, it was delivered as v1.0
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November 29th, 2007, 12:01 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
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Thanked 128 Times in 87 Posts
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Re: Some gameplay questions and a couple not
JohnHale, what about a single player campaign, will I have a problem with that?
(changing the campaign to the CD version)
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November 29th, 2007, 04:34 AM
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Sergeant
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Join Date: Jun 2005
Location: The Land of the Sabbath and of the Priest
Posts: 242
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Re: Some gameplay questions and a couple not
Sorry - never tried it, so don't know.
However, I feel it should be possible but will leave it to those more qualified to answer you.
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November 29th, 2007, 08:14 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,994
Thanks: 488
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Re: Some gameplay questions and a couple not
As we say in the readme for each patch, you should finish off any ongoing PBEM game before applying the patch. OOBs change from patch to patch, so any anti-cheater security check on a now-modified PBEM OOB would then likely cause a security failure.
An ongoing campaign or any other non-PBEM save game should be no problem to apply patch upgrades to. (The only campaign I had problems with was a WW2 one, where I had made a special debug unit, and had used them for test in an ongoing campaign, on deploying the latest patch these were of course blank units once more! - solution was to change these to something else at the upgrade point, and continue on with the LC.)
Cheers
Andy
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November 29th, 2007, 09:20 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Some gameplay questions and a couple not
Great news then, I will just have to wait for the package to arrive.
BTW, any plans for further development of the game, be it a sequel or new version or patch etc.?
Just curious.
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November 29th, 2007, 01:20 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,658
Thanks: 4,093
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Re: Some gameplay questions and a couple not
There will be a patch/upgrade for both games issued late spring 2008 if all goes well
Don
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November 30th, 2007, 05:06 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Some gameplay questions and a couple not
Good luck then.
I have a few more questions for you winspmbt veterans.
1)I can't seem to win any other than marginal victory while playing a campaign. No matter how many more units I kill or do with my end of the bargain.
Example, I was one a defend mission, the enemy never got closer than 15 hexes from any VP and that only with 2-3 lucky scouts that sneaked in. My army massacred theirs, mostly at long distance. The enemy lost something like 200 tanks and apcs ~6 AAA guns, 3 SAMs, a couple of mortars, while I lost 3 apcs a couple of humvees (with machine guns) and I think 1-2 immobilised Leo 2s and 4-5 spotter planes IIRC.
The score difference was like (don't remember the exact numbers) 7-1 difference. I still got a marginal victory.
What am I missing/doing wrong?
2) I dislike a bit assaults cause the enemy infantry entrenches and it is very slow process to kill them. Artillery seems to only suppress them. I don't have access to flame throwers, so, any ideas? Modern settings.
What I end up doing is heavy barrage of artillery, with slow moving heavy tanks for any incoming rpg etc, then move in the APCs and snipers to slowly very slowly kill the enemy infantry.
Now, I could use my infantry, but in many cases that is a suicide where while I can kill their infantry faster, I also get many losses in infantry.
3) Is it possible, mainly in campaigns, but also in single battles to if I want to, use also equipment that is older than the period I am fighting? So if I am fighting a battle in 2007, to be able to also use a unit/tank that stopped at 1979. (random dates)
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