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March 15th, 2002, 12:52 PM
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Corporal
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Location: Philadelphia
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Re: Stealth Armor
quote: Originally posted by Saxon:
Oh dear.
I suppose I will go back home tonight and find the facts, but can some one give me a quicker answer. When you turn on cloaking your ship uses more supplies? How much more, is it a % of the normal maintenance?
Thanks for the warning, time to rethink “The Grand Plan”.
Cloak III = 100 supplies used, per turn I guess.
Stealth Armour = 0
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March 16th, 2002, 02:46 AM
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BANNED USER
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Re: Stealth Armor
Ok, I give up.
I just spent 2 hours searching through text files. I just can't figure out hout to map a tech tree such as Armor and specificaly Stealth Armor.
Would someone please tell me how to "Map a Tree" and I will be glad to trace Armor, (and a few others).
< bowing my head deep with chagrin >>
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March 15th, 2002, 04:48 PM
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Corporal
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Re: Stealth Armor
Maybe Im just too high this morning *LOL* But whatcha mean by Map a Tree, Gryphin? I just wanna understand the question more, etc...
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March 15th, 2002, 04:51 PM
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Shrapnel Fanatic
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Re: Stealth Armor
quote: Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, ....
...If any of your units in a sector are detected by enemies in that sector, combat will occur and include all your units in that sector, even if some of them are cloaked. ... Thus, you can have a cloaked defense fleet over your planet to ambush attackers, for instance.
Story time:
I had a small, superhigh-tech empire. Two colonized systems, but every one terraformed to perfection. Eight active military ships, half of them undergoing repairs at any one time.
A phong attack breached my minefield to the north, at the same time as a Jreanar force came through in the south. Since there was only one phong dreadnaught, I sent my $100,000 (mineral) dreadnaught out to crush it, while the rest of my active military fought back the Jreanar.
When I entered the sector, and began combat with the one Phong, nine more cloaked Dreadnaughts were waiting  .
An epic battle later, the Phong fleet was decimated, and my Dreadnought was disabled. The 30 turns ended, a pair of battlecruisers came to clean up the remains, and my dreadnaught limped home.
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March 15th, 2002, 05:04 PM
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BANNED USER
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Re: Stealth Armor
Cynapse ,
A "Tech Tree" is the series of techs that must be learned in consecutive order to get from one to another.
I don't have the exact vocabulary handy but:
On a simple level:
Missle I leads to Missle II etc
In many cases Reasearch in one tech area leads to Discovery of a new Tech area.
Reasearching Physics opens up 3 or 4 other areas.
Folks feel free to help me out here. My notes are at home. (Ok, the dog ate my homework)
EDIT: Grammar
[ 15 March 2002: Message edited by: Gryphin ]
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March 15th, 2002, 06:10 PM
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Shrapnel Fanatic
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Re: Stealth Armor
Hard to show in a non-graphical form:
(Note: This is for P&N v2.5 PBW)
Military Science 1
=> (Area) Combat Support
=> (Area) Torpedo Weapons
=> (Area) Point Defense Weapons
Military Science 2
Requires:
<= Military Science 1
Provides:
=> (Area) Advanced Military Science
=> (Area) Weapon Overloading Weapons
=> (Area) Ship Capture
Combat Support 1:
Requires:
<= Military Science 1
Provides:
=> (Component) Basic ECM I
Combat Support 2:
Requires:
<= Combat Support 1
Provides:
=> (component) Basic ECM II
=> (1 of 2) (Area) ECM Support
ECM Support 1:
Requires:
<= Combat Support 2
<= Sensors 2
Provides:
=> (component) Advanced ECM I
[ 15 March 2002: Message edited by: Suicide Junkie ]
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March 15th, 2002, 06:29 PM
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Corporal
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Re: Stealth Armor
Gotcha... now you said you wanted to map it, does that mean ya wanna trace it down and see what opens what, or ya wanna throw in your own stuff? (Dude, forgive me, I know you're not some newbie *LOL* I am the noob here, but I just wanna make sure we're on the same page... I think I know whatya need, but I dont wanna answer and be talking about something else *lmao*)
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