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November 26th, 2007, 03:11 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: New Team game, new(ish) players prefered
I would be in, but definitely not for random nations, and definitely not for mods. I have a hard enough time with figuring out vanilla, and don't have time to play a million SP games to learn the mods.
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November 26th, 2007, 03:23 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New Team game, new(ish) players prefered
Networkingguru:
Worthy Heroes is really basic mod and it is standard for 90% of MP games now. Id just adds few heroes for every nation, so almost nothing new to learn.
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November 26th, 2007, 03:50 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New Team game, new(ish) players prefered
i'm flexible, but i would vote for no mods also. I havent even finished one single player game, dont have tons of time to learn new twists and balances, etc.
but, im flexible. how many people are signed up as interested? i count 7 so far including the host and i. not quite enough ?
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November 26th, 2007, 04:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: New Team game, new(ish) players prefered
Worthy Heroes takes zero learning. It's just nice. I would recommend using it, there's really no reason not to. If you get a hero, just look at him to decide how to use him like you would normally.
Conceptual Balance is very good, but does take a lot of readjusting to, to the extent that I still don't use it.
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November 26th, 2007, 07:04 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
Thanks: 1
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Re: New Team game, new(ish) players prefered
Quote:
llamabeast said:
Worthy Heroes takes zero learning. It's just nice. I would recommend using it, there's really no reason not to. If you get a hero, just look at him to decide how to use him like you would normally.
Conceptual Balance is very good, but does take a lot of readjusting to, to the extent that I still don't use it.
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OK, thanks for the info. I have no problem with worthy heroes then, the second scenario is what I was worried about.
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November 28th, 2007, 07:59 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New Team game, new(ish) players prefered
So how many people do we have? What map we take? World of Geometry? When do we send pretenders?
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November 29th, 2007, 09:54 AM
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Corporal
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Join Date: Nov 2007
Posts: 93
Thanks: 0
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Re: New Team game, new(ish) players prefered
I've just received my copy of Dominions and I'm looking to start playing online. Started to play a couple of single player games so I'm not completely clueless but close to it.
I have a preference for the unmodded game and teams of 3 rather than 2, preferably have one slightly experienced person on each team so that they can guide us complete newbies. I'd also really rather not have a random team or race.
Finally if anyone can explain the basic format of online games (how long will we have to complete turns etc) I'd be grateful.
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