.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old November 26th, 2007, 07:04 PM

Networkingguru Networkingguru is offline
Corporal
 
Join Date: Nov 2007
Posts: 61
Thanks: 1
Thanked 0 Times in 0 Posts
Networkingguru is on a distinguished road
Default Re: New Team game, new(ish) players prefered

Quote:
llamabeast said:
Worthy Heroes takes zero learning. It's just nice. I would recommend using it, there's really no reason not to. If you get a hero, just look at him to decide how to use him like you would normally.

Conceptual Balance is very good, but does take a lot of readjusting to, to the extent that I still don't use it.
OK, thanks for the info. I have no problem with worthy heroes then, the second scenario is what I was worried about.
Reply With Quote
  #2  
Old November 28th, 2007, 07:59 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: New Team game, new(ish) players prefered

So how many people do we have? What map we take? World of Geometry? When do we send pretenders?
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #3  
Old November 29th, 2007, 09:54 AM
Niarg's Avatar

Niarg Niarg is offline
Corporal
 
Join Date: Nov 2007
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
Niarg is on a distinguished road
Default Re: New Team game, new(ish) players prefered

I've just received my copy of Dominions and I'm looking to start playing online. Started to play a couple of single player games so I'm not completely clueless but close to it.

I have a preference for the unmodded game and teams of 3 rather than 2, preferably have one slightly experienced person on each team so that they can guide us complete newbies. I'd also really rather not have a random team or race.

Finally if anyone can explain the basic format of online games (how long will we have to complete turns etc) I'd be grateful.
Reply With Quote
  #4  
Old November 29th, 2007, 01:02 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: New Team game, new(ish) players prefered

I am somewhat interested in playing. I haven't played any multiplayer games before so I would need an explanation as well. Also, even though I'm sure I rank pretty low in the mass of players in this forum, I still may be much more skilled than the people in this thread who haven't finished any single-player games--I've played enough now to be able to beat Mighty AI's without much trouble. Does that mean I should just play in a regular, non-newbie game instead?
Reply With Quote
  #5  
Old November 29th, 2007, 01:33 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: New Team game, new(ish) players prefered

I am sure that anyone who hasn't played any/many MP games counts as a newbie. It is quite different to playing against AIs, really.

The general format of games is like this (I will explain for the LlamaServer although it is similar for all games):

- The server e-mails you your latest turn. You stick it in the right directory (see my FAQ for details), play your turn and e-mail it back.
- You can see who's taken their turns and when the next one is due at www.llamaserver.net (take a look now).
- Games normally run at least for a while on "24 hour quickhost". This means that the game hosts 24 hours after the last hosting, or when all turns are in, whichever is sooner. This might sound slow, but it actually works well. Around midgame the timer is often switched to 48 hours, depending on whether players ask for it.

24 hour quickhost actually takes a bit of thinking about. Both of these statements are true:
- You will always have at least 24 hours to take your turn from when you took your last one.
- Each hosting will happen 24 hours or less after the last one.

They seem contradictory at first. Anyway, it works well as a system.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #6  
Old November 29th, 2007, 02:15 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: New Team game, new(ish) players prefered

Okay, cool. I would like to play then. I guess we are waiting for TrajanX to formally invite people?
Reply With Quote
  #7  
Old November 29th, 2007, 04:39 PM
Zylithan's Avatar

Zylithan Zylithan is offline
Sergeant
 
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
Zylithan is on a distinguished road
Default Re: New Team game, new(ish) players prefered

I think he's waiting to get 12 people or to fill "full". Also, he's looking over maps I think (from PM)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.