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November 28th, 2007, 03:11 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Cause of scale-loss bug found!
Normally each province has a randomly determined poptype. Poptype numbers run between 25 and 90, but some cannot appear randomly. #poptype <nbr> in a map file sets the poptype of a province to the specified poptype instead of having it randomly determined. If you set a non-existent poptype (i.e. 90+), no units can be recruited from that province.
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November 28th, 2007, 03:19 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Cause of scale-loss bug found!
I hope this gets fixed in the last patch. I got hit hard with this in a game where I had order 3 prod 3 taken away early in the game. T'was a hard kick in the nads.
Jazzepi
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November 28th, 2007, 03:29 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Cause of scale-loss bug found!
I was burned badly in Epic Heroes II by this infamous bug! A conspiracy I say. A conspiracy. 
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 28th, 2007, 03:33 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Cause of scale-loss bug found!
IndyPendant, this is, as far as I am concerned, the most important post in this
forum in the last year. If I have to point out to the most annoying bug, this
is it. And now there is a chance it gets fixed.
I suggest the next patch contains a mercenary sage named IndyPendant, with at
least 20 research, and bad event cancellation. :-)
__________________
No good deed goes unpunished...
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November 28th, 2007, 04:40 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Cause of scale-loss bug found!
While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations.
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November 28th, 2007, 05:23 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Cause of scale-loss bug found!
Still, it shows the connection between pop types and this bug. Very very important find. I was hunting the cause of this bug since Dom2 beta. Never really managed to reproduce it.
Damn good job IndyPendant.
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November 28th, 2007, 06:34 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Cause of scale-loss bug found!
Quote:
quantum_mechani said:
While IndyPendant's observation is very keen and may prove useful, I'm quite sure I've gotten the bug in places no #poptype was specified, at least for water nations.
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If it's linked to poptypes, it could be linked to certain specific poptypes more than others and if the underlying poptype is a problematic one, it could cause the problem. So, as Daynarr said, this is a very important thing. It's the first concrete clue since Strages Sanctus managed to reproduce the bug on a specific map in a specific province and a damn sight more informative and general than that one too.
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November 28th, 2007, 07:22 AM
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Corporal
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Join Date: Dec 2006
Location: France, south
Posts: 100
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Cause of scale-loss bug found!
I am wandering around this forum since at least one year and heard full of angry comments against this bug.
Personnaly, I never experiment it (or more probably, I never paid attention to it because I'm playing for fun and never look at the scales except at some very specific moments, like cold temperature when attacking C'Tis ...  ).
But nontheless, I have to applause IndyPendant for his finding.
I fully agree with Tuidjy : the next patch should include an hommage to this Great Man (not even a God !!! Damn' !).
It has to be said.
Now, back to work 
__________________
QXel
The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
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November 28th, 2007, 10:33 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Cause of scale-loss bug found!
I have a single data point. A couple of weeks ago I tried a map edit with #poptype 30 in my starting province and did not have the problem. I also placed a #knownfeature in the starting province and a buffed pretender. Nation - MA Tien Chin.
This was on a approx. 210 province map generated using random map maker. Approximate settings were height 3000, width 2000, 210 provinces, water 12%, mountain 50%, rugged 50%, river 700. (Values are pretty close, all my random maps are made with approx. same settings.)
May be data, may be noise. Good luck.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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