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  #1  
Old November 30th, 2007, 01:56 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Do Event-Obtained Troops Cost Upkeep?

As militia aren't especially durable...
Take one low pop (500 or so) low income (3-7 gold) province. Move your militia in there, and pillage, plunder, overtax, and (if you've got undead/demonic priests) turn some pop into ghouls, with the goal of zero population. If you've got low admin fortresses, or they're nowhere nearby, you'll have the perfect dumping ground for all your militia to die of disease, without managing a battle. Not quite as quick to take out that upkeep hit, but lazy elimination.

On certain maps, I do find those free militia especially handy for patrolling my borders and preventing those assassins from 'friendly' countries coming in.
40 is about an even chance of detection, 80 is near spotless, and 120 might even catch glamoured units reliably.
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  #2  
Old November 30th, 2007, 02:28 PM
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Default Re: Do Event-Obtained Troops Cost Upkeep?

Event militias have the same monster id as one of the recruitables, so yes, they cost upkeep. Roughly 1 gold for every two militia.
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  #3  
Old November 30th, 2007, 02:31 PM
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Default Re: Do Event-Obtained Troops Cost Upkeep?

Argh thats what I thought...these bums are draining my treasury. I plan to ship them off to a particularly dangerous province. Mwahahaha!
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Old November 30th, 2007, 03:22 PM

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Default Re: Do Event-Obtained Troops Cost Upkeep?

I tend to toss a commander onto them, couple them with a few decent troops, and use them to take indies on a secondary front. Later in the game, I use them to make a nuisance for someone else.

If your army is big enough, then they make good cannon fodder.

-Jeff
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  #5  
Old November 30th, 2007, 05:36 PM
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Default Re: Do Event-Obtained Troops Cost Upkeep?

Quote:
DonCorazon said:
Argh thats what I thought...these bums are draining my treasury. I plan to ship them off to a particularly dangerous province. Mwahahaha!
Yes the milita event has been previously discussed on the forums and the vast majority agree it's a bad event.
What's really bad is when they land in a province where there's also another army and the end result can be starvation/disease.

The milita can land in deep secure provinces as well where killing them might take 8+ turns of marching. The milita event means you pay more gold upkeep, you need to feed more units and you have a ton of low morale weak units.
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  #6  
Old November 30th, 2007, 07:30 PM

Rathar Rathar is offline
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Default Re: Do Event-Obtained Troops Cost Upkeep?

Drowning them is also fun.

Equip item which allows largish army underwater, march underwater, put all the militia in the leaderless box.

Poof!
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  #7  
Old November 30th, 2007, 08:05 PM
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Default Re: Do Event-Obtained Troops Cost Upkeep?

I would like to see the militia event deleted from the game, its unnecessary micro, as it becomes a case of how can I kill those militia as fast as possible.

If its meant to be a 'lucky' event replace them with heavy infantry or archers or something more useful.

I have had 500+ of the little cowardly chaff draining my treasury before now...
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Old November 30th, 2007, 09:23 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Do Event-Obtained Troops Cost Upkeep?

There is a number of times when the militia events are good, particualiry at the beginning of the game. You can use them for:
patrolling
defenders in castle
sieging
decorations for enemy knights lance tips

It is when you get a large number of thos eevents that they become a problem.
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Old November 30th, 2007, 10:33 PM
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Default Re: Do Event-Obtained Troops Cost Upkeep?

Quote:
Rathar said:
Drowning them is also fun.

Equip item which allows largish army underwater, march underwater, put all the militia in the leaderless box.

Poof!
That's brillant.
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