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  #61  
Old November 21st, 2007, 09:26 PM

konming konming is offline
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Default Re: Rehosting the second turn

It is best that resubmitting turn 2 and rehost it. I have seen some pretty wierd problems with turn corruptions. In one game, there was no problem for a while, but then all kinds of strange things happened about 20 turns later.
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  #62  
Old November 21st, 2007, 10:59 PM
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Default Re: Rehosting the second turn

again?

Why not try to play it? We use a beta map, so some strange things will happen anyway
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  #63  
Old November 22nd, 2007, 07:45 AM
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lch lch is offline
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Default Re: Rehosting the second turn

Quote:
konming said:
It is best that resubmitting turn 2 and rehost it. I have seen some pretty wierd problems with turn corruptions. In one game, there was no problem for a while, but then all kinds of strange things happened about 20 turns later.
I don't buy that. The turn corruption that I wrote about is that somebody submits his *.2h with the previously generated turn file, which can differ in some things from the newly generated turn file. Since we just started the game, these differences were minimal, but Tir seems to have made a little extra gold the first time, so maybe he recruited some more units in the old turn than he could do in the new one. The game detected this, canceled everything that was not possible, and gave the cheating warning. But the client has no memory apart from that, everything is in the turn file which has been corrected and cleared up by the server now.
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  #64  
Old November 22nd, 2007, 01:02 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Rehosting the second turn

Corrupted turn files can result in some weird effects, and you really should rename the game when you cancel a hosting.

But I don't see any problems moving forward.
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  #65  
Old November 22nd, 2007, 02:33 PM
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Default Re: Rehosting the second turn

Sorry for getting my A$% kicked on turn 2! Who would have thought a vampire count could beat 25 PD Plus the starting patrolling army!
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  #66  
Old November 22nd, 2007, 03:27 PM
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Default Re: Rehosting the second turn

Was his name Blade?
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  #67  
Old November 29th, 2007, 10:43 PM

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Default Re: Rehosting the second turn

Watch out C'tis! It is an uncivilized nation that attacks your undefended provinces without any declaration!

To C'tis:
I consider your well-organized attacks as a war declaration.

PS: Yomi is a "never-win" nation and I don't have any MP experience. Any good suggestion or useful information?
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  #68  
Old November 30th, 2007, 01:22 AM
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Default Re: Rehosting the second turn

Everz - what kind of pretender did you take?

If you've got a strong bless, Dai Oni thugs are great. Even naked they can kick ***, with modest equipment (const 0 and 2 stuff) they can take other players out. You'll need to trade for items for this strat to remain viable.

Otherwise, Yomi doesn't really prosper until they've got a fair amount of research, which they have trouble with.
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  #69  
Old November 30th, 2007, 08:13 PM

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Default Re: Rehosting the second turn

Dr. P,

No need to worry or give Yomi advice, he just kicked my reptilian's rears in our big first battle!

Served me right for blundering into one if his main armies.
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  #70  
Old November 30th, 2007, 10:04 PM

everz everz is offline
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Default Re: Rehosting the second turn

Thanks to Dr.P! I'll try it!

C'tis got D9 blessed units. Glad to have such a challenging enemy as my first MP opponent.
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