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  #1  
Old December 1st, 2007, 07:23 AM
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Default Re: Elli (Closed, Readying)

Yes, I have come to the conclusion from test games that War Shamblers are the only way to go. I also tried the Warriors of the Deep. Both die about as much and work about just as well when killing indies. Problem is, they just die a lot, which means constant reinforcement is required. Atlantis has no good units it can easily mass, and the mediocre ones that it does get are hard to mass when you NEED them (early game). And compared to sacreds or regular elite units fielded by other races, they are horrible.

And you mean with R'lyeh *and* Oceania out of the equation, things should be different. Yeah. Now, in this situation, I'd say Atlantis is just subpar compared to many of the land nations instead of being a tasty snack for the other water nations. It's weak, but thanks to it being a water nation, it has a strength which comes into play. I think I'll actually survive long enough to field Basalt Kings.
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Old December 1st, 2007, 07:41 AM

IndyPendant IndyPendant is offline
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Default Re: Elli (Closed, Readying)

Heh. Not really relevent to this game, but thought I'd share:

In one of my own test games I've been running for this, to help me try to decide what pretender to play, I managed to push a Mighty-AI Atlantis all the way back to his home castle, with only Shipwreckers and spammed mermen from two magic sites. (Granted, the sites allowed me roughly 50 mermen a turn, but still... ; )

Currently, he keeps sending out his 8-Candle, 400-hp, 55-regen-each-turn Wyrm to break my sieges, and I don't have the magic to go down there and nuke his butt. The last battle, that wyrm *single-handedly* routed a 300-merman army of mine without casting a single (useful) spell. I was hoping to turn-50 win the battle; no luck.

I'm sort of having a blast trying to contain the bugger, but I'm beginning to think I'll have to research water-breathers and either Dominion kill him or move some of Caelum's 'overpowered' *cough, hack* regular forces to take him out. My next strategy is to keep the wyrm busy with mermen for some more turns while I try Corpse Construct hordes.

The only good news about the whole thing is that the hordes (and hordes and hordes and hordes...) of cheap mermen I've been creating has me showing second-highest on the army graph, so none of the other AI's want to go to war with me...; )
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  #3  
Old December 1st, 2007, 01:23 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Elli (Closed, Readying)

Who are we missing, and should I join? Should we start without them? That's the question I'll try and answer later this evening. Opinions welcome, probably best for me to wait until Sunday.
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Old December 1st, 2007, 02:54 PM
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Default Re: Elli (Closed, Readying)

Quote:
Lazy_Perfectionist said:
Who are we missing, and should I join? Should we start without them? That's the question I'll try and answer later this evening. Opinions welcome, probably best for me to wait until Sunday.
Well LP we've pushed the deadline a couple of times I think. My vote is that we start no later than this evening with you joining in if you're so inclined. However, if you're too overloaded seven players on Aran (it's still Aran, right?) will still make for good game. Anyone disagree?
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Old December 1st, 2007, 03:17 PM
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Default Re: Elli (Closed, Readying)

Uh, we have? I don't think I noticed anything to that effect, not at least on the forums. I thought the original deadline was end of the week (Sunday), but it was changed to Saturday because there was so much time.
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Old December 1st, 2007, 03:52 PM
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Default Re: Elli (Closed, Readying)

Hmmm...perhaps I'm mistaken--sorry.
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Old December 1st, 2007, 04:20 PM
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Default Re: Elli (Closed, Readying)

I don´t remember deadline on sunday either but i supose i can wait.
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