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  #1  
Old December 3rd, 2007, 04:15 AM
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Bluebird Bluebird is offline
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Default Re: Turn 13

Lies lies lies, Mitgard is a country throwing all his were-creates at the peaceful giants of the north. Mitgard choose an accidental clash of forces as a legal excuse for attacking us. It is all just a cheap move.

His back provinces are defenseless, and we will bind his troops for longer. Support us and you will be rewarded by easy-gained territory.
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  #2  
Old December 3rd, 2007, 04:53 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Turn 13

Agartha is a poor nation barely managing to make it out of the caves. We curse the random fates, we do. We thank ourselves that our god-pretender rose as soon as the old Pankorator left.
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  #3  
Old December 3rd, 2007, 06:03 PM

Aezeal Aezeal is offline
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Default Re: Turn 13

I fear that there is no backcountry though.. all other province are near my capitol.. which is steadily producing more skinshifters.. I doubt anyone would find it wise to attack there.. certainly when about 3/4 of my army can SAIL!! back there in 2 turns..

apart from the fact that i have REALLY good contacts with all my neighbours.. well all minus the brutes to the north that is
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old December 5th, 2007, 05:22 AM
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Bluebird Bluebird is offline
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Default Re: Turn 13

Ok, Aezael - you go me - pants down ... well, I will keep on swimming as long as I can ... have fun with the game everybody. And beware of Mitgards shape-shifters.
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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  #5  
Old December 5th, 2007, 05:33 AM

Ironhawk Ironhawk is offline
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Default Re: Turn 13

Yeah midgard has a strong lead in provinces now. If bluebird is about to die he'll have a VP too. Hmmm!
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  #6  
Old December 5th, 2007, 06:51 AM

Aezeal Aezeal is offline
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Default Re: Turn 13

Well 2 Vp don't make a game.. I have a rush strat since in my first (that is the game before this) I got rushed and didn't want it to happen again.

Someone has got to have the most province anyway .. and it's not like I have that much more than the next person.. not to mention I didn't even grow last turn.

And in armies I'm not even on top.. who knows what the rest has running around?

Let's just see how the game goes before we draw any conclusions.. I'm seeing another nation (patala) getting near 0 province too so I guess that someone else almost has 2 VP too.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old December 5th, 2007, 07:12 PM

Aezeal Aezeal is offline
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Default Re: Turn 13

Hey is it me or haven't we gotten turn 15.. if the rest has it plz don't host before I can send it in.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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