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December 3rd, 2007, 02:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: MA team game for new players, new thread
Zeldor - big map is a subjective thing at best. Personally I would probably not join a game now that went as high as 20 provinces/player let alone thirty - I just don't enjoy the crazy micromanagement and hour-long turns. This is of course very much a matter of personal taste though, and many players really enjoy the epic feel of larger maps - that's very cool, and I envy their patience. I really feel it would be a mistake for people to play their first ever MP games on such a big map though. That's just my two cents (or rather pence!), but it's a reasonably strongly-felt two pence with a fair bit of experience behind it (regard my even mightier post count! - though Dr P is probably a good bit more experienced than me and just less verbose).
This is of course, however, not actually a game I'm in, so I'll keep my nose out now.
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December 3rd, 2007, 02:21 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: MA team game for new players, new thread
DrP:
I think you would beat everyone here even with Ulm... that is a newbie game so Ulm is quite nice for that. The same Caelum.
llamabeast:
Yeah, I understand it. I personally love maps that give every player some time to develop and grow. I got 3 MP games and all gave around 10 provinces per nation so I am sick of it. They give almost no strategic choices, especially with pretender creation. And I really do not want to play so small maps without CB mod, cause it really limits nation choice for me.
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December 3rd, 2007, 03:07 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
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Re: MA team game for new players, new thread
Well, I know nothing about existing maps, but I think we should try and reach a compromise about the map size. Llamabeast thinks that a huge map is not very suitable for new players, and at opposite, Zeldor is sick and tired about the small maps. WoG has 337 provinces, so it would be almost 30 provinces for a player. It may lead to boredom, so would there be a map with 15-20 provinces per player (this may be difficult to tell because we haven't locked the player amount yet)?
But as I've said, anything goes for me. If it is ok for all players and we get the full 12 (and another water nation) we can try WoG; all honor to your knowledge and experience, Llamabeast, but I think that the players should decide the map.
Of course, the new players may not have any perspective about the map sizes, so it's good to informate them about it. And I too would prefer a bit smaller map.
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December 3rd, 2007, 03:21 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: MA team game for new players, new thread
I was sure we agreed on WoG in previous thread  There are many garrisons and special territories [plains are hard to keep] so it doesn't feel like a huge map. And we play teams and focus on VP so no one will have to conquer all provinces, you can even keep that 20-30 provinces and have chances to win.
But of course that is just my opinion and I am not hosting the game. I think we should stick with WoG if we have 12 players and change to something smaller if we are not able to find 12 newbie people let's say till the end week.
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December 5th, 2007, 02:51 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Re: MA team game for new players, new thread
I'll be out of country w/o Dominions access from around Dec 21-29. Unless other people also plan to take a break around then, I should give up my seat so I don't slow down the game...
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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December 5th, 2007, 07:07 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: MA team game for new players, new thread
Networkingguru is correct that the worthy heroes mod doesn't matter when making a pretender. Mods only matter if they affect the costs/availabilities of pretenders. Hence conceptual balance can screw things up. But worthy heroes is fine.
Dr P - if you wouldn't mind doing the start positions I would really really appreciate it.
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December 5th, 2007, 03:19 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
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Re: MA team game for new players, new thread
I will be too having a christmas-holiday at end of december, and I bet many others will be having holidays, so I think we can take a break from game then, is this ok to all?
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December 5th, 2007, 03:31 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: MA team game for new players, new thread
I'm perfectly happy for a Christmas break. It'll take the pressure off people.
On another note, I'll change from Pangaea to Pythium.
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February 6th, 2008, 06:11 AM
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Private
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Join Date: Nov 2003
Location: DE
Posts: 28
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Re: MA team game for new players, new thread
It took over 10 hrs for my email to arrive at the llamaserver i guess there is / was a email provider problem on my side.
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February 7th, 2008, 04:26 PM
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Corporal
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Join Date: Nov 2007
Posts: 93
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Re: MA team game for new players, new thread
I'm away for this weekend so can we delay hosting until tuesday please.
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