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December 4th, 2007, 06:21 PM
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Re: Priests and LA Ermor
If I'm missing something about using priests against Ermor, then I really do want to hear it. Is there some specific thing necessary to make them work? If there is some pre-Level 7 spell that is necessary, then please say it.
If this is just another pathetically broken piece of c***, then please admit it so I can realize I have no chance and move on from there.
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December 4th, 2007, 06:51 PM
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Second Lieutenant
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Re: Priests and LA Ermor
Well, using Priests against Ermor is generally a matter of quantity. Regarding your initial post, I'm confused about the second sentence.
Did you kill 300 Undead in exchange for 19 kills on your priest's guards? If so, I would think that's a fair exchange. Any buffs that the undead would get would be minor, since the MR buff is rather hard to 'stick'.
Something you might want to consider is the 'priest raiding strategy'where you send about 20 priests into an Ermorian province scripted with Banishx5 then flee.
Regarding spells, Solar Rays (Evo2 S2) can be very effective. If you have the gems and have researched Construction 4, you can make Herald Lances (S2, 10 pearls) which would let any commander throw Solar Rays.
Almost any Area effect Evocation will be effective. Falling Fire/Frost is quite good. Dust to Dust (D1, Thau1) is very good against undead, and Wither Bones (D3, Thau6) is even more effective. Against chaff undead (especially longdead) Blade Wind (E3, Evo4) is also quite effective.
It would help if we knew what nation you were playing to give more pointed advice.
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December 4th, 2007, 07:30 PM
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Re: Priests and LA Ermor
-Did you kill 300 Undead in exchange for 19 kills on your priest's guards? If so, I would think that's a fair exchange. Any buffs that the undead would get would be minor, since the MR buff is rather hard to 'stick'.
A single castle/temple Ermor undead generator creates 25 undead a turn.
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December 4th, 2007, 07:37 PM
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Re: Priests and LA Ermor
-Regarding spells, Solar Rays (Evo2 S2) can be very effective.
This statement indicates you are another ra-ra Dominions player. A mage killing 3 undead per turn is not great. It is pathetic. It is so pathetic that there are no words to describe it's patheticness.
-Dust to Dust (D1, Thau1)
Dust to Dust was designed to kill the Vampire Queen and other super-powerful undead. It is USELESS against legions of dead.
-Something you might want to consider is the 'priest raiding strategy'where you send about 20 priests into an Ermorian province scripted with Banishx5 then flee.
Yes, I can see this working.
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December 4th, 2007, 07:53 PM
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National Security Advisor
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Re: Priests and LA Ermor
You sure are aggressive with your opinions Lord_Bob.
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December 4th, 2007, 08:05 PM
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Re: Priests and LA Ermor
Hey Lord_Bob, those people try to help you, they save you time making up strategies and list all the things that could be helpful against those undeads so be at least a bit polite. If you think solar rays is useless, just write "I think it's useless" instead of "This statement indicates you are another ra-ra Dominions player". No need to be so rude.
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December 4th, 2007, 09:56 PM
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Re: Priests and LA Ermor
Quote:
Hey Lord_Bob, those people try to help you, they save you time making up strategies and list all the things that could be helpful against those undeads so be at least a bit polite. If you think solar rays is useless, just write "I think it's useless" instead of "This statement indicates you are another ra-ra Dominions player". No need to be so rude.
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Solar Rays kills 3 undead per turn. Only 3. If MA Ermor rushes you with some longdead calvary, then it's a working Desperate Measure. For LA Ermor, it is totally garbage. The person was suggesting a strategy he clearly hadn't thought about at all. I have run real tests. Many, many real tests, and I don't need to be dismissed with "solutions" people clearly haven't thought about at all.
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December 4th, 2007, 10:01 PM
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Re: Priests and LA Ermor
I think LORD BOB MIGHT HAVE A POINT but he behaves like SUCH A TOOL no-one is going to LISTEN TO HIM!!111!!11!
Think about how MANY UNDEAD LA Ermor might have by TURN 45 it MIGHT be like 10k or so THAT'S OVER 9000!!!11!!1!!11!11!!eleven
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December 4th, 2007, 08:09 PM
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Second Lieutenant
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Re: Priests and LA Ermor
Any money this degenerates into another flame thread. Can we just all ignore him?
And Lord_Bob? If a 15:1 kill ratio is not enough for you, I'd suggest finding another game. As you say, an Ermorian Castle can spawn about 25 undead a turn. Surely you can get 1.667 guards for your priests in the same time period? It's not like you are losing the priests, no?
If you have a high dominion, there's also Purgatory. Wrath of God can also work. Yes, they are Globals. If you can't guard them, don't use them.
>I made sure every battle I fought I had darkness, rigor >mortis and protection of the sepulchre up. This meant I >would often destroy far more of the enemy or equal >numbers, which of course means Ermor wins given its huge >freespawn every turn.
Responding to a different poster, you were able to put these up, every battle, with every army? This sounds a little hard to believe. That's also two level 6 battle enchantments that cost a total of 5 death gems every battle. This does not sound like a 'pre-level 7' issue that needs to be responded to, which is what Lord_Bob specified.
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December 4th, 2007, 09:46 PM
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Re: Priests and LA Ermor
Quote:
Any money this degenerates into another flame thread. Can we just all ignore him?
And Lord_Bob? If a 15:1 kill ratio is not enough for you, I'd suggest finding another game. As you say, an Ermorian Castle can spawn about 25 undead a turn. Surely you can get 1.667 guards for your priests in the same time period? It's not like you are losing the priests, no?
If you have a high dominion, there's also Purgatory. Wrath of God can also work. Yes, they are Globals. If you can't guard them, don't use them.
>I made sure every battle I fought I had darkness, rigor >mortis and protection of the sepulchre up. This meant I >would often destroy far more of the enemy or equal >numbers, which of course means Ermor wins given its huge >freespawn every turn.
Responding to a different poster, you were able to put these up, every battle, with every army? This sounds a little hard to believe. That's also two level 6 battle enchantments that cost a total of 5 death gems every battle. This does not sound like a 'pre-level 7' issue that needs to be responded to, which is what Lord_Bob specified.
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That is without buffs or tactics of any kind. Ermor destroyed Marignon, played by a new player, with an army of over 1200 undead on turn 25-26. 1,200. For me to keep this ratio(ignoring the fact that Ermor IS going to buff his army) I would need 40 priests. FORTY. With buffs, SIXTY OR MORE.
I'm curious, how many priests do you have on turn 25?
20? 60? 100?
The point is, telling new players to use "Indy Priest" is TOTALLY AND COMPLETELY WRONG.
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