Re: King of the Isle
I think it's a little advantage but not too big :
- key special provinces (the garrisons with big monsters between your capitols and gateways, central seas with special sites) have the garrisons and sites they should have
- the special sites in deep seas of the underworld and called by name in the map file (academy underneath in 23 and 276, The Crater, I think it's all) won't work (get a random land site instead it seems) the only one working in bugged provinces is a Troll Pitt (as it was called by number)
- but the 2 academy underneath provinces of the underworld and 2 others seas had only special garrisons (#land command, so no units added at game start) and will have no defenders at all (but these provinces can be reached only after the deep sea garrisons with big monsters are defeated)
- bonus garrisons (things like sea trolls or mages with items) won't appear in many other deep seas provinces of the underworld but they will have normal ones (easier to take but no loot)
ps : it's fixed but not sure it's worth a restart
|