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December 4th, 2007, 07:33 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Battle for the Grail
Quote:
O.k. next proposal: We settle this matter like the noble barbarians did. You wish for a deathmatch and we both send our best warrior to the fight. The one that wins, wins the war. No unnecessary bloodshed.
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I'd like to see that! 
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December 5th, 2007, 03:27 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: Battle for the Grail
The trial by combat idea wouldn't work because I have the Champion's trident already. That commander has to go and he is far from my best.
I say we trade the chalice until someone runs out of gems, its mine next.
Are you tired of the game? you can always concede. 
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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December 5th, 2007, 05:28 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
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Re: Battle for the Grail
Would discarding the trident work?
No, no, don't get me wrong. I always fight to the end of a game (even in that game where I was Lanka and my only province for about 20 turns was a swamp with 0 income, lol, that teaches you modesty), I just try to win by all the means I have (diplomacy is all that you left me).
Btw I read a thread about communions and didn't get it what was written there. I remember that in my first mp (where you were Arco and I Abysia) you used those communions. So, how does that work exactly and how is that secret magic buff calculated?
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December 5th, 2007, 06:01 AM
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First Lieutenant
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Re: Battle for the Grail
For ever 4 (i think may be 5 or 6) communicants the effective path level of the master raises by one. It will not be shown in the battle but it will have an effect on strength of spells as well a fatigue that is accumulated.
The fatiuge from the master is spread out among communicants ( the master will still get a little fatigue). It is very easy to kill the communion slaves from fatigue. So its better to have alot of slaves and only one or two masters.
Any personal effect spell that is cast by the master (such as twist of fate or fire shield) effects the communicants as well.
Communicants will cast spells if they act before the master so its best to script them to do nothing.
Is that what you wanted to know? Does that make sense?
Discarding the trident by suicide would work.
I will think about it. I do have a contender or two.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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December 5th, 2007, 06:34 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
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Re: Battle for the Grail
Yes, thank you. Just two more questions: So it doesnt matter what magic path the slaves have to increase all the master's path? Is it possible to have let's say normal commander or scouts without magic paths to be slaves and the master's spell level is still increasing?
Oh, you can't throw the trident away normally?
Well, we could of course change the prize for an arena deathmach win. How about the warranty of keeping the Chalice for 5 rounds? (Hmmm does poking out the eyes of a commander make him immune to the Aegis?)
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December 5th, 2007, 01:05 PM
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General
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Join Date: Feb 2007
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Re: Battle for the Grail
Quote:
Cor2 said:
For ever 4 (i think may be 5 or 6) communicants the effective path level of the master raises by one. It will not be shown in the battle but it will have an effect on strength of spells as well a fatigue that is accumulated.
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I don't think it was a linear increase, but like 2 for +1, 4 for +2, 8 for +3 or so, but I'm not so sure. Look it up.
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December 5th, 2007, 07:16 PM
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Second Lieutenant
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Join Date: Jan 2007
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Re: Battle for the Grail
Oh my, it's written in the manual! I should look things up before I ask stupid questions.
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December 7th, 2007, 06:25 PM
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First Lieutenant
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Re: Battle for the Grail
Your totally right, Ich. i forgot about the liner increase.
Cupido, You let me keep the chalice? Whats the matter?
Communions are uberpowerful. You should totally be doing them as a strong astral nation.
I wonder if empowerment attracts horrors...
As for your offer. I decline,for now. You still have alot of fight left in you I am sure.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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