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  #1  
Old December 5th, 2007, 06:01 AM
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Default Re: Battle for the Grail

For ever 4 (i think may be 5 or 6) communicants the effective path level of the master raises by one. It will not be shown in the battle but it will have an effect on strength of spells as well a fatigue that is accumulated.

The fatiuge from the master is spread out among communicants ( the master will still get a little fatigue). It is very easy to kill the communion slaves from fatigue. So its better to have alot of slaves and only one or two masters.

Any personal effect spell that is cast by the master (such as twist of fate or fire shield) effects the communicants as well.

Communicants will cast spells if they act before the master so its best to script them to do nothing.

Is that what you wanted to know? Does that make sense?

Discarding the trident by suicide would work.
I will think about it. I do have a contender or two.
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Old December 5th, 2007, 06:34 AM
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Default Re: Battle for the Grail

Yes, thank you. Just two more questions: So it doesnt matter what magic path the slaves have to increase all the master's path? Is it possible to have let's say normal commander or scouts without magic paths to be slaves and the master's spell level is still increasing?

Oh, you can't throw the trident away normally?
Well, we could of course change the prize for an arena deathmach win. How about the warranty of keeping the Chalice for 5 rounds? (Hmmm does poking out the eyes of a commander make him immune to the Aegis?)
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Old December 5th, 2007, 01:05 PM
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Default Re: Battle for the Grail

Quote:
Cor2 said:
For ever 4 (i think may be 5 or 6) communicants the effective path level of the master raises by one. It will not be shown in the battle but it will have an effect on strength of spells as well a fatigue that is accumulated.
I don't think it was a linear increase, but like 2 for +1, 4 for +2, 8 for +3 or so, but I'm not so sure. Look it up.
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Old December 5th, 2007, 07:16 PM
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Default Re: Battle for the Grail

Oh my, it's written in the manual! I should look things up before I ask stupid questions.
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Old December 7th, 2007, 06:25 PM
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Default Re: Battle for the Grail

Your totally right, Ich. i forgot about the liner increase.

Cupido, You let me keep the chalice? Whats the matter?

Communions are uberpowerful. You should totally be doing them as a strong astral nation.

I wonder if empowerment attracts horrors...

As for your offer. I decline,for now. You still have alot of fight left in you I am sure.
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Old December 7th, 2007, 07:38 PM
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Default Re: Battle for the Grail

Yes, I leave the chalice to you. For now. I cannot win a battle of the gems right now.

lol, I drowned your commander together with the succubus that secuced him. Can happen when the capitol is underwater... My vassals are so loyal, they even drown themselves for me.

Btw: I empowered one of my commanders and no horror showed up. Perhaps just luck, perhaps it doesn't draw horrors.
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Old December 7th, 2007, 11:25 PM
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Default Re: Battle for the Grail

Actually it can happen with or without a water nation. Its a known bug. Best thing you can do is give her a water breathing ring or something.

Thanks for the chalice. I will put it to good use. I wonder how many gems have been spent to control this thing this game! at least 1000?

Clearly its the best artifact.
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Old December 8th, 2007, 07:53 AM
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Default Re: Battle for the Grail

Yep, already forged those rings.

It's surely the best artifact when you massproduce Tartarians.

Omg what happend in that strange fight between your Tartarian and my Demon lord? Those undead just butchered both of them. lol.
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