.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old December 6th, 2007, 07:23 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Quote:
DrPraetorious said:
- If they don't have Torso slots and you put Torso armor on them, then they can't take it off.
!!!

I did not know this! I shall promptly create chaos armor to put on them.
Quote:
Pump their MR and possibly hit points (for nurgle).
I think I shall do this. I did another test game with the current 0.42 version and found myself 'not' recruiting Nurgle units because of their undeadedness.
Quote:
You could add a "horseman's flail" or a "light flail", if you wished.
This too I should (shall) do.
Quote:
If you're going to give them an Admin-20 capital, that's potentially workable, but a 10% reduction in the costs of capital only units might be appropriate, to compensate for the lost gold revenue.
I understood that the administration of a fort affected it's resource collection from neighboring territories. I was not aware it also affected gold collection somehow.
Quote:
What you really need to do is run some combat tests with your mages and thugs, and see how they do.
My newbieness reveals itself. I am not sure how to go about doing such 'combat tests'. Guidelines as to how to do that would make for a good addition to your Bugrom thread.

Your advice on sprites is much appreciated, but you assume a greater understanding on our parts than may be warrented. I think I understand what you mean about 'transparency layer' though I don't yet know how to create such a thing. I haven't a clue what 'threshold alpha' means, though I am sure that by 'trying' to follow your instructions, I might at least gain a clue. ;-) Paraphrasing; If we paint the sprite on a layer that is transparent, then we won't get bleedover dark pixels at the edge of our sprite. 'Flattening' the image onto a black background afterwards gives us our final product without the dark borders. I think I get the theory. Now I just have to figure out where all the buttons are, what the labels mean, and how not to get lost in the morass of options. (How I long for the fictional 'simpler times'.)
__________________
Chaos Undivided Race Mod
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.