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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 6th, 2007, 10:12 PM

Panpiper Panpiper is offline
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Default Re: Mod thread- WH hordes of chaos

Quote:
llamabeast said:
Just had my first very quick look at this - good work! Looks like it will be a really nice mod. It's already really good fun.
Why thank you llamabeast. I will do my best.
Quote:
Maybe the graphics for the units from the different gods could be somehow differentiated a little more, apart from just their weapons? Maybe Khorne could have red armour or red edging to the armour, Nurgle could be covered in rust and mould, etc..
Yes, I've intended to do something like that for a while. A subtle color variation for the basic chaos warriors, a bit more on the chosen with a hint of unique decoration and plainly different decor on the champions. The Lords are already completely unique. I expect I will get to that when I try to reduce the dark border pixelation. (Real life permitting)

*Done in version 0.44*
Quote:
I think the Champions and Lords may be a bit overpowered...
ARGH!

;-)

I've been bouncing the gold cost of those units all over the place trying to find the right balance. DrPraetorious felt they were too expensive and suggested I compare them to Jotun Herse at only 60 gold. I dropped the cost down slightly. I think I agree though that especially the champions and lords of Slaanesh need to be bumped back up, the lord matching the Lord of Tzeentch at 400 gold and the champion going back to 250. I do not want to make them summons though as Slaanesh needs regular recruitable commanders. Enslavement and enslave mind are powerful effects, but they are also completely thematic for Slaanesh. I never thought to try having any of the commanders solo indies. I didn't think them powerful enough to try. I guess I should.

Edit: llamabeast is right, One Lord of Slaanesh or two champions can indeed solo standard independents. Gold costs are going back up for those for sure. And then I'll look more closely. *Slaanesh champions and lords nerfed slightly in 0.43 and again in 0.45*
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  #2  
Old December 9th, 2007, 05:05 PM

Brownoak Brownoak is offline
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Default Re: Mod thread- WH hordes of chaos

Panpiper

Just playing this nation- thanks- great fun!

The variety of units makes for an interesting range of tactical options and it is thematically strong.

I thought you may like some feedback. Why not have dominion (I assume it is dominion doing this ) produce mutants instead of warhounds, it seems thematically more appropriate and you could perhaps use a foulspawn sprite as a placeholder, if not permanently.(Incidentally a foulspawn sprite would be a good placeholder for your chaos spawn unit).

Regards

Brownoak
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  #3  
Old December 9th, 2007, 05:08 PM

Brownoak Brownoak is offline
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Default Re: Mod thread- WH hordes of chaos

Sorry Valandil and Panpiper misread the thread and mixed you up...

Brownoak
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  #4  
Old December 10th, 2007, 02:23 AM

Panpiper Panpiper is offline
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Default Re: Mod thread- WH hordes of chaos

Quote:
Brownoak said:
Sorry Valandil and Panpiper misread the thread and mixed you up...
Valandil started the ball rolling on a Chaos mod, and then sort of ran out of steam. I picked up on it a few weeks ago and actually released this development version. I've been trying to get Valandil more involved, but haven't heard from him in three weeks now. Unfortunately, up till now the only thing of Valandil's that is actually in the mod is his sprite for the Lord of Tzeentch.

As for including 'mutants', I agree that it would make sense if simply going with the theme of chaos mutation, but I am trying to stay relatively in tune with the Warhammer fantasy miniatures line. As far as I know, there have never been simple 'mutants' in the chaos army lists other than the mutations one finds on the units already listed. For instance, chaos armor is itself, considered a chaos mutation.
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  #5  
Old December 10th, 2007, 10:10 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Mod thread- WH hordes of chaos

In Mordheim you could rectuit units called, I believe, simply "mutants".

I'd be of the position that crossbreeding is close enough. A national holy ritual that didn't cost any gems and made, like 1+holy skill crossbred units would be fun and balanced.
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Old December 11th, 2007, 02:41 AM

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Default Re: Mod thread- WH hordes of chaos

Oops. I don't think there were any downloads of the mod in the last nine hours, but if you did and got a race that starts with a 'lord' of Khorne and a daemon prince of Slaanesh, you got a test file I was using to test those two commanders. Sorry. The race is meant to start with a champion of Khorne and a chaos cultist. The correct file is now uploaded.
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Old April 1st, 2008, 06:57 PM

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Default Re: Mod thread- WH hordes of chaos


(2 lev)Lesser summoning of Nurgle -> for 5 gems i get 20 plaguebeares..

(5 lev)Summoning of Nurgle -> for 10 gems - 10 nurglings..

This doesn't sound right, does it..?
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