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December 8th, 2007, 04:40 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: EA Oceania - Knight of the deep too good?
Well, that mid-late game weakness is no help for the other two EA aqua nations. I do not see a way how either can survive for more than a few turns against those knights. Even by some miracle, those two nations survived to mid game, I still cannot find any reasonable counter to those knights.
In any case, EA oceania poses little threat to land nations until late game, but kills aqua nation really fast.
Is there anyway an EA aqua nation may survive against EA oceania?
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December 8th, 2007, 07:23 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
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Re: EA Oceania - Knight of the deep too good?
I agree with Jazzepi.
When you are playing Oceania your focus has to be on getting out of the water and then building up armies on land. Basing your strategy on double blessed Knights seems a little foolish.
Its very easy to find yourself stuck in the ocean for too long and find yourself in a position where you don't have much influence on the outcome of the larger game (most of which is decided above the waves).
This is a game that provides no rewards for coming second.
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December 8th, 2007, 07:27 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: EA Oceania - Knight of the deep too good?
It's a pretty well known issue that in EA a competent Oceania will beat a competent Rlyeh, a competent Rlyeh will beat a competent Atlantis and Atlantis will,.. uh,.. die horribly unless it's the only aquatic nation.
EA Oceania is supposed to be the shizzle underwater. Thus their UW only sacreds are among the best in the game and well worth a strong bless to get a really strong start, killing off indies and other UW nations with relative ease.
Of course an expert Rlyeh player can beat a newbie Oceania player in EA.
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December 8th, 2007, 10:18 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: EA Oceania - Knight of the deep too good?
But those Knights can go on land with items, yep?
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December 8th, 2007, 10:22 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: EA Oceania - Knight of the deep too good?
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
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December 12th, 2007, 06:22 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: EA Oceania - Knight of the deep too good?
Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
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Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
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December 12th, 2007, 06:28 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: EA Oceania - Knight of the deep too good?
Quote:
Graeme Dice said:
Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
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Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
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Welcome back Graeme
I think Llama meant there is no item which allow troops (the knights of the deep) to enter land.
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December 12th, 2007, 06:48 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: EA Oceania - Knight of the deep too good?
I did, yep - rather loose wording there on my part.
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December 13th, 2007, 03:24 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: EA Oceania - Knight of the deep too good?
Quote:
Graeme Dice said:
Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
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Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
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Commanders, not troops.
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December 13th, 2007, 09:00 AM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: EA Oceania - Knight of the deep too good?
The diference between the barrel of air and barrel of water is why these fishies can't leave the water. The humans with the barrel of air simply need something to breath, but many of the aquatic-only troops have fish tails and such that makes them immobile on land. The Amulet of Fish shouldn't even work on these guys, since they need a way to move on land, not just to breath.
on that note, what does a Knight of the Deeps leader look like on land?
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