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  #1  
Old December 8th, 2007, 07:27 AM

Sombre Sombre is offline
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Default Re: EA Oceania - Knight of the deep too good?

It's a pretty well known issue that in EA a competent Oceania will beat a competent Rlyeh, a competent Rlyeh will beat a competent Atlantis and Atlantis will,.. uh,.. die horribly unless it's the only aquatic nation.

EA Oceania is supposed to be the shizzle underwater. Thus their UW only sacreds are among the best in the game and well worth a strong bless to get a really strong start, killing off indies and other UW nations with relative ease.

Of course an expert Rlyeh player can beat a newbie Oceania player in EA.
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  #2  
Old December 8th, 2007, 10:18 AM

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Default Re: EA Oceania - Knight of the deep too good?

But those Knights can go on land with items, yep?
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  #3  
Old December 8th, 2007, 10:22 AM

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Default Re: EA Oceania - Knight of the deep too good?

Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
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  #4  
Old December 12th, 2007, 06:22 PM
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Graeme Dice Graeme Dice is offline
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Default Re: EA Oceania - Knight of the deep too good?

Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
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  #5  
Old December 12th, 2007, 06:28 PM

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Default Re: EA Oceania - Knight of the deep too good?

Quote:
Graeme Dice said:
Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
Welcome back Graeme

I think Llama meant there is no item which allow troops (the knights of the deep) to enter land.
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  #6  
Old December 12th, 2007, 06:48 PM

llamabeast llamabeast is offline
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Default Re: EA Oceania - Knight of the deep too good?

I did, yep - rather loose wording there on my part.
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  #7  
Old December 12th, 2007, 07:27 PM
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Default Re: EA Oceania - Knight of the deep too good?

hey, nothing stops you from gift of reasoning them... ;p
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  #8  
Old December 13th, 2007, 03:24 AM

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Default Re: EA Oceania - Knight of the deep too good?

Quote:
Graeme Dice said:
Quote:
llamabeast said:
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
Unless I'm mistaken and they've been removed since Dom 2, amulets of the fish allow aquatic creatures to go on land.
Commanders, not troops.
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  #9  
Old December 13th, 2007, 09:00 AM
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Default Re: EA Oceania - Knight of the deep too good?

The diference between the barrel of air and barrel of water is why these fishies can't leave the water. The humans with the barrel of air simply need something to breath, but many of the aquatic-only troops have fish tails and such that makes them immobile on land. The Amulet of Fish shouldn't even work on these guys, since they need a way to move on land, not just to breath.

on that note, what does a Knight of the Deeps leader look like on land?
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Old December 13th, 2007, 09:31 AM

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Default Re: EA Oceania - Knight of the deep too good?

He looks the same. In theory the Amulet of the Fish turns the air around them into water, allowing them to swim. Thinking about that too deeply raises all sorts of problems.

It would make far more sense to just claim it allows them to swim in air as well as breath it.
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