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March 16th, 2002, 02:36 AM
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Private
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Join Date: Mar 2002
Location: Northern VA
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Re: Robo Miners - How to use them ?
quote: And do I have just to move back to the
Planet when mining is done ?
No, the minerals are transported automatically. You can just leave your ship/satellite there and forget about it until the planet/asteroid runs out of minerals.
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March 15th, 2002, 03:18 PM
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BANNED USER
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Re: Robo Miners - How to use them ?
Growltigga ,
I'm not a "clever pro", but I'm sure the reason for running out of resourses from mining is "play ballence". They would have to make the Robo Cops too expensive to build if there were no limitations on them. I could make up some "Sci Fi" explanation but I think "play balance" is sufficient.
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March 15th, 2002, 03:40 PM
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Colonel
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Re: Robo Miners - How to use them ?
first, thanks gurduloo for clarifying that, I forgot to mention it - doooohhhhh
secondly, gryph, play balance is possibly the reason although personally, I never understand why 2000 million people on a planet beavering away doesn't strip resources (ok ok unless finite resources are on) but a bunch of dopey robots would - ok ok I could see why this would apply to the localised asteroid fields you get in SEIV but not generally
just some ideas GT 
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March 15th, 2002, 03:44 PM
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Corporal
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Join Date: Jan 2002
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Re: Robo Miners - How to use them ?
There is a line in the Setting.txt file that states something to the effect Mining reduces asteroid value = true or false and is set to true unless it is changed by you.
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Nebraskan
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March 15th, 2002, 03:50 PM
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Re: Robo Miners - How to use them ?
GrowlTigga,
Not "logic" to it, that is why it falls into the "Sci Fi" catagory. It is sorta like trying to put limits on magic in a Fantacy game. In the original Dungeons and Dragons you could only use a spell once befor having to "Re Learn" it.
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March 15th, 2002, 09:58 PM
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Re: Robo Miners - How to use them ?
Actaully the D&D memorizing of spells make perfect sense (as far as magic can).
Most people just get confused by the langauge used to describe how it works.
One of the books explained it quite well though.
You see after you cast a spell its not that you no longer "know" how to cast it.
Its not that you no longer "know" the spell.
Its simply that when you memorize a spell you are locking energy in a preset pattern in your mind.
This is the prerequisite for casting a given spell.Consider it a component if that helps.
Its a little like a partial precast.
When you cast the spell the energy in your mind that is locked in the set pattern is used as well as energy from other sources(clerical,planes,etc..)
Once the energy pattern is gone from your mind, you can no longer cast the spell.
But you still know it,and you still know how to cast it.
You simply can't cast it again becuase part of the spells requirements(the energy pattern in your mind) is no longer there.
You must now "memorize" the spell again,this puts the energy back in your mind in the pattern required for the spell.
Of course with the "new" powergamers Version -3rd edition .This no longer holds fully true.
As for the topic of the robo miners,I really have no clue.
Oddly enough Ive never used them.
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March 15th, 2002, 10:21 PM
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Captain
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Join Date: Feb 2001
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Re: Robo Miners - How to use them ?
Two best uses for Robominers, on Sats (once they are large enough, no maintenance cost) and on bases (reduced maintenance cost). Otherwise they tend to be more expensive then what they mine. Just remember that with sat Groups 1 does the same amount as 100 sats.
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