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  #1  
Old March 15th, 2002, 03:40 PM
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Default Re: Robo Miners - How to use them ?

first, thanks gurduloo for clarifying that, I forgot to mention it - doooohhhhh

secondly, gryph, play balance is possibly the reason although personally, I never understand why 2000 million people on a planet beavering away doesn't strip resources (ok ok unless finite resources are on) but a bunch of dopey robots would - ok ok I could see why this would apply to the localised asteroid fields you get in SEIV but not generally

just some ideas GT
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Old March 15th, 2002, 03:44 PM
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Default Re: Robo Miners - How to use them ?

There is a line in the Setting.txt file that states something to the effect Mining reduces asteroid value = true or false and is set to true unless it is changed by you.
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Old March 15th, 2002, 03:50 PM

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Default Re: Robo Miners - How to use them ?

GrowlTigga,
Not "logic" to it, that is why it falls into the "Sci Fi" catagory. It is sorta like trying to put limits on magic in a Fantacy game. In the original Dungeons and Dragons you could only use a spell once befor having to "Re Learn" it.
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Old March 15th, 2002, 09:58 PM

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Default Re: Robo Miners - How to use them ?

Actaully the D&D memorizing of spells make perfect sense (as far as magic can).

Most people just get confused by the langauge used to describe how it works.

One of the books explained it quite well though.
You see after you cast a spell its not that you no longer "know" how to cast it.
Its not that you no longer "know" the spell.

Its simply that when you memorize a spell you are locking energy in a preset pattern in your mind.
This is the prerequisite for casting a given spell.Consider it a component if that helps.
Its a little like a partial precast.
When you cast the spell the energy in your mind that is locked in the set pattern is used as well as energy from other sources(clerical,planes,etc..)
Once the energy pattern is gone from your mind, you can no longer cast the spell.
But you still know it,and you still know how to cast it.
You simply can't cast it again becuase part of the spells requirements(the energy pattern in your mind) is no longer there.
You must now "memorize" the spell again,this puts the energy back in your mind in the pattern required for the spell.

Of course with the "new" powergamers Version -3rd edition .This no longer holds fully true.

As for the topic of the robo miners,I really have no clue.
Oddly enough Ive never used them.
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Old March 15th, 2002, 10:21 PM
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Default Re: Robo Miners - How to use them ?

Two best uses for Robominers, on Sats (once they are large enough, no maintenance cost) and on bases (reduced maintenance cost). Otherwise they tend to be more expensive then what they mine. Just remember that with sat Groups 1 does the same amount as 100 sats.
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Old March 15th, 2002, 10:41 PM

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Default Re: Robo Miners - How to use them ?

There is another use for them - when you reach ships as large as a destroyer or a light cruiser you can put more than one mining component.
Of course only one ship can work on a place, but this ship can have as much mining components.
If the asteroid value is 120+ is makes up the maintance cost, especialy is you use Ion Engines lvl. 3 <- simple but cheapest engines.
Decreased maintance by race settings and facilities also helps.

Actually for people playing it "the hard" way it might be the only way to make it up on the minerals in the shortage monhts.
Ice/CO2(my settings) mineral rich planets are a rare catch and two or three mining ships arent rare in my fleet.

Another thing, for normal races it might be logic to mine organics instead of building plants to harvest them - they hardly use it, especialy racial traited ones - crystalline and temporary and psychic etc.
Organics on the other hand might just mine the radioctives 'cuz they barely need them (who needs fusion and stuff to power a claw???)
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Old March 16th, 2002, 02:57 AM
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Default Re: Robo Miners - How to use them ?

Slighty OT, but has there been a tweak to asteroid values with the Gold release? In a recent game, I've been converting asteroids to planets (I had two complete asteroid systems and only six colonizable planets in the immediate area), and they have been coming out with incredibly high resource values. Like 200%+. I have two or three planets that are +200% on all three resources. Is this a change? Or has it been like this all along and I just didn't notice it?
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