.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old December 11th, 2007, 02:59 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: How can you put modified opponents into your m

Quote:
iceboy said:
Quote:
Edi said:
Or you can modify a specific map file to force the AI to use a particular god with particular scales to make it much stronger without modding a nation. Be sure to make a copy of the map file first and rename the changed version so you can also play the original.
This is exactly what I would like to do but how exactly do I do this? I looked in the map editor and did not see anything about modding nations or Pretenders...only map changes.
You can use the #god command to force the AI to use good scales and have more magic and a better pretender chassis than it would otherwise have. You could give him something with all scales maxed out, all magic at 10 and an awake SC chassis that way. You don't even need to mod the nation as such.

Ask NT Jedi for tips, he's an expert on buffing AI via map commands.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.