|
|
|
 |

December 14th, 2007, 09:10 PM
|
Private
|
|
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Remove Curses and Horror Marks?
Quote:
Maraxus said:
They are manageable but flavorwise I thing a petty Lizard Shaman should not even be allowed to annoy an Arch Lich or Elder Dragon. This sounds more like the job for "The Arch Mage of the enemy kingdom, wielding the sacred crystal coin" ... or someone with an equally long title.
|
That's another thing that bugs me.
I experienced Horror Marks for the first time yesterday. Is it normal for a caster, a pretender god in this case, to cast spells until they collapse from exhaustion and lose by default? Because that happened when they were attacked by a Horror. I've also seen it happen with some other 1v1 mage fights. They cast spells until they go over 100 Fatigue and then die.
Another thing: I came across an event that supposedly "Curses" your troops. The Priestess that was in the province had no troops and was not cursed herself, so I assume it only works if you have regular troops there. But since, if I were to purchase this game, I would want to get rid of ALL curse causing sources (Except maybe the items for which, I assume, you are under no obligation to create or equip), would be it be possible to remove this event?
One more question: Can you import save games from the demo into the full version and resume playing?
|

December 14th, 2007, 10:55 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Remove Curses and Horror Marks?
Mages with no other orders will cast spells, unless somebody in melee range prevents them from doing so (random chance).
Demo saved games should still be compatible with the full version.
And yes, curses are generally pretty manageable, especially for nations with lots of nature magic (regeneration to cut down affliction risk, GoH to heal them) or recuperating-units (like most Pangaean units).
Something like D9B9 would be an irritating dual-bless, in that you might not want to throw expensive melee SCs against hordes of cheap D9B9 flags, but that's sufficiently expensive that it -should- be at least a little mean. And those flags will still die en masse to archers or Blade Wind (granted, your Blade Winder might be horror-marked, but the cost might well be a fair trade).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

December 15th, 2007, 05:01 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Remove Curses and Horror Marks?
The events that curse troops curse a random number of troops in the province and commanders may get cursed just like normal grunts. I'm not sure if it works on some percentage chance that is rolled for each unit separately. If it is, the priestess may have gotten lucky and avoided it and with no additional targets, no real consequences.
|

December 15th, 2007, 08:46 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Remove Curses and Horror Marks?
LA Rlyeh and a few other things may also cause insanity, which is incurable afaik. It sort of sounds like this isn't the game for you.
|

December 15th, 2007, 10:35 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Remove Curses and Horror Marks?
My opinion is that it's very strange to let this little part of the game be the thing to buy or nto buy.. I mean if you had a RPG playing with 1 char and that one get'd permanently nerfed by negative stats.. OK.. I'd not like that (but then those games allow saving usually) but in here you have 100's 1000's even 10000's of units.. what happens to one (even if it's your pretender) isn't that big of a deal.
On the saving part, the one thing why I like MP games (I think) in any game is because obviously it's more of a challange but also becuase I can't reload.. playing SP dominions is like most MP games you can't really say.. ow last 10 turns I made the wrong decision to war this nation.. you have to deal with it.. SP dominions isn't that hard.. if you could reload it'd just be no fun.
Aezeal
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

December 16th, 2007, 10:16 AM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Remove Curses and Horror Marks?
You can reload your single player game. To save just copy your savegame directory.
|

December 16th, 2007, 03:17 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Remove Curses and Horror Marks?
yeah lol but that is a bit of a hassle, not having a button is enough for me (I mean .. as I said I'm actually prefering not being able to save.. without the button the temptation is gone  )
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|