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View Poll Results: What is your stance on balance mods?
I am content with balance as it stands. 9 12.33%
I think there are balance issues, but balance mods are just to much of a hassle 10 13.70%
I think there are balance issues, but I just haven't gotten around to trying conceptual balance mods. 14 19.18%
I think there are balance issues, but conceptual balance mods don't document changes well enough. 9 12.33%
I think there are balance issues, but conceptual balance mods makes specific changes that outweigh any improvements 12 16.44%
I think they are balance issues, and I play with conceptual balance mods when I can to partially alleviate them. 19 26.03%
Voters: 73. You may not vote on this poll

 
 
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  #11  
Old December 15th, 2007, 06:18 AM
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Default Re: Balance opinions

DrPraetorious, I have a really hard time understanding your position on nerfing. You seem to rule it out as an option almost entirely, but if such an approach is taken, it results in an out of control, neverending boosting cycle for everything where a single nerf would fix the issue. I've seen compelling arguments for this and no valid arguments at all for NOT nerfing.

That said, and on the basis of the Dom2 CB mod where I was fairly involved (I haven't tried the Dom3 one, no time), most changes were actually boosting really crappy units such as drakes enough to make them viable and tweaking too expensive or otehrwise suboptimal stuff so that it became viable. Nerfs were few and far between and I expect things to remain so by and large.

CBM may or may no be more optimized for blitz games, but I do not expect its balance changes to be detrimental on large maps. I intend to take a good look at it at some point and when I do, it will likely become a permanent addition to my games though I am likely to change some things to get a version more to my own liking. I've also grown attached to the BI mod, which isn't too compatible with the CBM because of the design premises.
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