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March 17th, 2002, 06:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Proportions mod 1.5 released
quote: Crew quarters already provide some boarding defense.
Exactly 80% of the strength of a Boarding Party I, in fact.
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March 17th, 2002, 06:49 AM
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National Security Advisor
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Re: Proportions mod 1.5 released
Where is the crew quarters resistance accomplished/moddable in the data files? Is it cumulative per crew component on a ship?
It's good to know, but I think the addition in Proportions makes sense, as I know from experience that in general a boarding party almost always succeeds, at least a mark I one against a ship with only one crew quarters.
PvK
Edit: I should've said, "a ship with two crew quarters." I.e., in unmodded, a single boarding party 1 can almost always capture a battlecruiser or smaller if the target ship has no security stations.
[ 17 March 2002: Message edited by: PvK ]
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March 17th, 2002, 08:27 AM
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Shrapnel Fanatic
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Re: Proportions mod 1.5 released
I think it's a hard-coded part of the boarding success formula. Multiple crew quarters give more defense.
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March 17th, 2002, 08:44 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Proportions mod 1.5 released
Great stuff, PvK. I am looking forward to our PBW challenge...
Just one concern, I want to carry it over from the Multiplayer thread because I think it could be better to be discussed here...
Since the impact of high and catastrophic events on a homeplanet is that immense, and the support of the complete fleet would break down immediately in case of a rebellion, here is my suggestion:
The cultural center has got the following description:
The developed homeland of a space-age civilization, including cities, parks, infrastructure, arts, religions, sciences, industry, etc.
Religions... I think in this case, a cultural center should be a little bit pampered by God. So, my proposal is to add Change Bad Event Chance - System to it. Maybe a bit lower than Fate Shrine 3, but at least, mmmh let us say -15, this would be like a Fate Shrine 3 divided by 2.
What do you think ?
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March 17th, 2002, 09:06 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions mod 1.5 released
Actually, yes, the homeworld catastrophe aVersion is a probably a good idea. I wouldn't want it to be absolute, because it is pretty interesting when something does happen, but it also should be rare enough that it's an unlikely exception.
I will add a suggestion to the next Version's readme that if a player does experience a homeworld revolution, that they should probably be given the choice (either by themselves or by their game master / host), of switching player spots with the new rebel empire. I'd actually really like to see that happen sometime - it sounds like it could be quite interesting, though it should be very rare, of course.
PvK
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March 18th, 2002, 02:35 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Proportions mod 1.5 released
I guess you are aware of this, but just to avoid a possible misunderstanding in my sometimes poor wording... The setting event frequency medium (10%) and the "Change Bad Event Chance - System" at -15 does not exclude events absolutely AFAIK. My guess about these modifiers is: Either -15 means -1.5% or the 10% of the event frequency will be reduced by 15%.
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March 17th, 2002, 08:28 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Proportions mod 1.5 released
Some wrinkles observed so far, don't be offended, please, I really like your mod
The lower level quantum reactors seem to be not functional, or do I have to kick them to generate fuel between re-energizings ?
If I setup a ship with solar sails as engines and no supplies, it just moves one sector per turn. If I add a 5kt Supply Niche, a light cruiser gets 6 sectors per turn and is able to run endlessly, as expected.
Edit: ... and the armor skipping weapons appear to be very weak with the new armor rules in your mod. My setup was a kamikaze light cruiser just with engines and about 36 times armor 4 (because of the high price of armor 5 to 7) against a starbase with massive mounted null-space weapons and a sensor (88% to hit chance). The null-space weapons just scratched the armor of the light cruiser a bit, the controls or the engines were not harmed, kamikaze reached star base and wahooom...
[ 17 March 2002: Message edited by: PsychoTechFreak ]
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