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December 17th, 2007, 09:24 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Haste
Quote:
jimkehn said:
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.
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But does each trample attack cause fatigue?
If trample attacks don't cause fatigue then it's definitely better.
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December 17th, 2007, 11:01 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
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Re: Haste
I'm sure they do, but no more than before the Haste??? So half mp cost = half fatigue, plus full trample fatigue is still less fatigue than full mp=full fatigue, plus full trample fatigue???? If that makes sense?
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December 18th, 2007, 02:38 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Haste
I doubt that the fatigue is calculated according to MP, jimkehn. Its more likely that its calculated on a per-attack basis which would mean that your tramplers would wear out super fast. Needs testing.
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December 18th, 2007, 08:15 AM
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Second Lieutenant
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Join Date: Mar 2007
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Re: Haste
Ironhawk, the MP's I was referring to were the mp's the tramplers spent crossing terrain on the battlefield before the get ta tramplin. Maybe I'm mistaken, but I thought spending MP's just moving raised fatigue.
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December 18th, 2007, 02:01 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: Haste
Quote:
Ironhawk said:
I doubt that the fatigue is calculated according to MP, jimkehn. Its more likely that its calculated on a per-attack basis which would mean that your tramplers would wear out super fast. Needs testing.
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Even if so, Haste is still useful. Your attacks/fatigue ratio is the same, but you get the same number of attacks in more quickly, before you get swarmed in return.
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December 18th, 2007, 08:53 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
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Re: Haste
True
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