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  #1  
Old December 18th, 2007, 06:54 AM

llamabeast llamabeast is offline
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Default Re: EA Oceania - Knight of the deep too good?

MX, that post was barely comprehensible.

I would just say it's a good deal more pleasant to read proper English, so it is nice when it is used. We are very lucky to have a corner of the internet where almost everyone writes clearly, which is a real strength of the forum.

Also, more controversially, I think subconsciously I notice that people who take the effort to write properly also tend to make more coherent and interesting points, and so I tend to respect their opinions more.
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Old December 18th, 2007, 06:57 AM

Aezeal Aezeal is offline
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Default Re: EA Oceania - Knight of the deep too good?

ok now.. let's agree to disagree, let's agree on the fact that a drunk agrajag is a wasted hebrew character and then let's stop all off topic post now...

Tell me more of this Knight of the Deep PLEASE
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Old December 18th, 2007, 07:04 AM

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Default Re: EA Oceania - Knight of the deep too good?

Okay, sorry.

I have never played as EA Oceania, and so have nothing useful to contribute. It sounds like they are the Vanheim/Niefelheim of the deeps.
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Old December 18th, 2007, 07:17 AM
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Default Re: EA Oceania - Knight of the deep too good?

I wouldn't call myself a Hebrew, or a character. (Also, I got your joke on the first post)
And I also never get wasted
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(I'm not saying this as a "talk to the hand" insult, but rather because if people put me on ignore I'd really rather know.)

Sorry for the OT* post Aezeal, but every post that has "a drunk agrajag" automatically merits a response
* - Which is a silly acronym by the way, since it might as well stand for "on topic"
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Old December 18th, 2007, 07:59 AM
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Default Re: EA Oceania - Knight of the deep too good?

Conclusion :
Wanted to slap Knights of the Deep with an heavy dictionary, but can't find how to forge the item (the spell "u" as well doesn't seem to be researchable)!? Are these things only available in the hebrew nation mod ?
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Old December 18th, 2007, 04:21 PM

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Default Re: EA Oceania - Knight of the deep too good?

The professor ignored me. Because he couldn't answer even one of my questions! Wonderful! I don't need to perform the spell checking every time!

llamabeast, the purpose of that post is to stop you guys arguing language problems in a tactics thread. Agrajag, who used his rough tones shouting to a newbie, just misled you guys to follow his topic, so that he can show how knowledgable he is.

When you just arrived here finishing your first post then was shouted "would it bother you terribly to stop...?", what will be your feeling? Would it bother him terribly to put down a simple greeting before pointing out mistakes maken by a newbie?

I'm also a newbie, and learned a lot from earlier replys to this thread. Suddenly his post jumped into my sight. It's just like a dying bug in my sandwich.

I apologize to everyone(exclude someone ignored me) for my previous post. It is worthless. But someone has to post it. Or this valuable thread will be completely destroyed.

Thanks the god he ignored me. Now I have the freedom of speech. By the way, I won't ignore him. Someone made a post means a human spend a part of his life on it. I'd like to show enough respect to every life.

Since the professor has gone, I could tell some of my own options without worry...there are many interesting tactics in previous posts, thank you guys to share them. Very valuable and helpful for me. But most of them are built on a high level of research. Your capital may be under siege at turn 12! Ice element is tough but you can not get a comparable amount of them! Knights of the deep are aquatic only but they can sweep the underwater provinces very quickly and give you a perfect early game. Then the snowball effect comes into play...
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Old December 18th, 2007, 04:44 PM
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Default Re: EA Oceania - Knight of the deep too good?

Quote:
MX said:
Since the professor has gone, I could tell some of my own options without worry...there are many interesting tactics in previous posts, thank you guys to share them. Very valuable and helpful for me. But most of them are built on a high level of research. Your capital may be under siege at turn 12! Ice element is tough but you can not get a comparable amount of them! Knights of the deep are aquatic only but they can sweep the underwater provinces very quickly and give you a perfect early game. Then the snowball effect comes into play...
Yes, in a very early rush situation against good double blessed sacreds you're quite often screwed unless you get very lucky. You're similarly screwed starting next to an agressive Lanka or Vanheim with many nations. Against a double bless rush, early enough that research isn't significant pretty much your only hope is to have an awake SC pretender, which consequently is something that I feel is required for Atlantis/R'yleh. An in-dominion Ancient Kraken, with etherealness, regeneration, and iron skin/iron warriors (all of which are early research and can even be buffed by third party casters depending on what you've got) will easily kill hundreds of knights provided they've got no astral support. This certainly isn't gonna let you conquer Oceana, but if you're clever you should be able to buy some time for your research to kick in.
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