|
|
|
 |

March 19th, 2002, 07:14 AM
|
Private
|
|
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions mod 1.5 released
It works fine for me.
I'll put it on my webspace for you, try this.
__________________
Crichton: Whoa...hell, we're screwed.
Rygel: Should I disrobe so it's memorable?
|

March 19th, 2002, 07:31 AM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions mod 1.5 released
Thank you, I have it now. Now the question is can I use it with the TDM, or any other mods? If I do use it with the TDM, do I extract it into the data files of the TDM or just into the SEIV Data files folder.
Thanks again.
|

March 19th, 2002, 08:31 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions mod 1.5 released
I don't think any mods will work with Proportions except shipset graphics (remove AI files first if you want them to work as AI empires). Proportions changes just about everything, in ways that other mods don't. If you try Proportions and don't like some aspect that there is a specific partial mod for, you could try dumping that mod on top of it and see what happens, but I think usually you'd just get something weird.
PvK
|

March 19th, 2002, 10:00 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Proportions mod 1.5 released
quote: Originally posted by tnarg:
I keep getting a Page Cannot be found. Bummer.
I have noticed you got it already, but I guess to download something from the PBW server, you have to be logged in first:
PBW home
|

March 19th, 2002, 06:33 PM
|
Second Lieutenant
|
|
Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions mod 1.5 released
quote: Originally posted by PvK:
ealbright, did you figure out what (if any) random chance was involved in boarding combat results?
My experience has always been that there is no random chance involved, just straight number checking. Perhaps there is, and I've not done enough playing/testing to see it, but if so methinks I'd have at least an inkling of the existence of randomness therein based on how much boarding I have done...
<shrug>
E. Albright
|

March 21st, 2002, 01:29 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Proportions mod 1.5 released
I do not get the idea behind self-defense cannons. They cost half as much as the according PDF cannon, all right, but would that be enough motivation to use them ? Or am I missing something, maybe with combat strategy improvements due to using this part ? Maybe they could be reduced in size ?
|

March 21st, 2002, 07:20 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions mod 1.5 released
If you don't want a dedicated PDF ship, you could use these to protect important ships in your fleet. They probably won't go off at seekers targetting other ships, thus (theoretically) increasing that ship's chances of survival. Of course, the overlapping PDF thing probably isn't bad, either. These would probably work well with the bait and charge tactic of planet attack. Send one ship in to get WPs to fire, then send the rest in next turn. The self-defense Versions should deal nicely with any missiles left after two turns of good solid planet-pounding.
Oh yeah, I've also used these on WPs on new colonies. It's not worth the expense to get range 5 PD coverage when range 1 works just as nicely to protect a single target.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|