.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old March 19th, 2002, 10:00 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Proportions mod 1.5 released

quote:
Originally posted by tnarg:
I keep getting a Page Cannot be found. Bummer.


I have noticed you got it already, but I guess to download something from the PBW server, you have to be logged in first:

PBW home
Reply With Quote
  #32  
Old March 19th, 2002, 06:33 PM

E. Albright E. Albright is offline
Second Lieutenant
 
Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
Thanks: 0
Thanked 0 Times in 0 Posts
E. Albright is on a distinguished road
Default Re: Proportions mod 1.5 released

quote:
Originally posted by PvK:
ealbright, did you figure out what (if any) random chance was involved in boarding combat results?


My experience has always been that there is no random chance involved, just straight number checking. Perhaps there is, and I've not done enough playing/testing to see it, but if so methinks I'd have at least an inkling of the existence of randomness therein based on how much boarding I have done...

<shrug>

E. Albright
Reply With Quote
  #33  
Old March 21st, 2002, 01:29 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Proportions mod 1.5 released

I do not get the idea behind self-defense cannons. They cost half as much as the according PDF cannon, all right, but would that be enough motivation to use them ? Or am I missing something, maybe with combat strategy improvements due to using this part ? Maybe they could be reduced in size ?
Reply With Quote
  #34  
Old March 21st, 2002, 07:20 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Proportions mod 1.5 released

If you don't want a dedicated PDF ship, you could use these to protect important ships in your fleet. They probably won't go off at seekers targetting other ships, thus (theoretically) increasing that ship's chances of survival. Of course, the overlapping PDF thing probably isn't bad, either. These would probably work well with the bait and charge tactic of planet attack. Send one ship in to get WPs to fire, then send the rest in next turn. The self-defense Versions should deal nicely with any missiles left after two turns of good solid planet-pounding.

Oh yeah, I've also used these on WPs on new colonies. It's not worth the expense to get range 5 PD coverage when range 1 works just as nicely to protect a single target.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #35  
Old March 21st, 2002, 07:44 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Proportions mod 1.5 released

"It's not worth the expense to get range 5 PD coverage when range 1 works just as nicely to protect a single target."

Be careful about that. Planets are multiple squares in size; I'm not sure if WPs pick a square or just fire out of the closest one.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #36  
Old March 21st, 2002, 07:54 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Proportions mod 1.5 released

Judging by seekers fired by WPs, they are distributed equally around the planet. Of course, seekers fired at max range usually don't do any damage; they seem to have to reach the center of the planet. Which would mean the range 1 PDF would get a shot.

The max range seeker thing is true at least in my personal experience. I think the history.txt file with Gold mentioned something about changing the maximum firing range strategy so seekers would be able to target *all* squares of a planet.

[Edit] The problem with the seeker range is that targetting range is determined by the outer edge of the planet, while impact seems to be the center of the planet--one square further than the seeker can travel when fired from max range.

[ 21 March 2002: Message edited by: Krsqk ]

__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #37  
Old March 21st, 2002, 11:50 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod 1.5 released

Oh, are seekers at max range vs. planets still not fixed in 1.60? I thought MM finally got that one. Let me check... looks to me like ships with range 8 missiles set to Max Range strategy are actually closing to range 5 of the planet, which is close enough from any direction.

The idea for self-defense cannon are as the description says, to protect the ship itself from seekers. As opposed to PD cannon, which protect everything nearby from both seekers and fighters. The idea of using SD cannon to protect planets with WP's is very good, because the range from a planet is one square from the surface, which surrounds the whole planet.

They are also good for ships that you want to protect only themselves. Also, since in Proportions, fighters are not always nailed by PD cannon, this helps avoid having all your ships taking pot shots at fighters instead of protecting themselves from missile salvoes.

Nonetheless, I think the suggestion that they should be smaller is probably very good.
Especially if I tweak their to-hit down a little more...

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.