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December 19th, 2007, 02:04 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: How difficult is this game?
I like MA Marignon for a starting nation. They are human, so quite familiar. They have powerful crossbowmen, and elite knights. It rapidly becomes obvious that magic is powerful as they can lay down some serious firepower with easy access to fire magic. And later on in the game they can do interesting things like summon angels.
Also they have interesting options in that any of a strong bless, a rainbow pretender or excellent scales would be a reasonable tactic to try out.
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December 19th, 2007, 02:20 PM
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Private
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Join Date: Dec 2007
Posts: 36
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Re: How difficult is this game?
Those guys sound even more interesting.
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December 19th, 2007, 02:25 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
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Re: How difficult is this game?
They _are_ pretty 'traditional'; I guess my issue with them is that they are virtually the only nation he ever plays. So I'm overloaded on them. 
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December 19th, 2007, 02:43 PM
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Private
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Join Date: Dec 2007
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Re: How difficult is this game?
Oh, when I play RTS I'm kind of a turtler. I like to build up and research and then attack with a fully upgraded army.
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December 19th, 2007, 03:27 PM
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Private
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Join Date: Dec 2007
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Re: How difficult is this game?
ok, question: How do you raise the spell levels of your mages? Do they go up automatically when you research magic?
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December 19th, 2007, 03:36 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
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Re: How difficult is this game?
I suppose you mean their level in the different paths of magic (fire, death, nature and the like)? They don't improve automatically or easily. With the appropiate level in construction and the apropiate paths you can construct some items that boost one or more paths. (A list of all the boosters can be found on page 282-283 of the manual. That's the page I've used most often. )
Alternatively you can use magical gems to 'empower' you mage in that path. To do so just select the 'empower' order when your commander is in a province with a lab. This is cripplingly expensive though, and generally only done to experiment/for fun in SP, or occasianally to reach certain benchmarks in MP (you'll start to figure them out when you play more)
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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December 19th, 2007, 03:46 PM
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Private
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Join Date: Dec 2007
Posts: 36
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Re: How difficult is this game?
Quote:
Amhazair said:
I suppose you mean their level in the different paths of magic (fire, death, nature and the like)? They don't improve automatically or easily. With the appropiate level in construction and the apropiate paths you can construct some items that boost one or more paths. (A list of all the boosters can be found on page 282-283 of the manual. That's the page I've used most often. )
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So you're telling me that you can research all these powerful spells and have no one capable of casting them?
Also, what determines their base level in the magic disciplines? Is it the pretender's levels?
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