.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 17th, 2002, 11:15 AM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default Missles vs. Anti-Matter Torps

I remember seeing somewhere that AM Torps and Quantum Torps rule over Missles. Looking at the charts I just cannot see why. Missles clearly do more damage and have a further range, whereas Torps just behave like beam weapons. Can anyone clarify which one is better, and why? On that note the Mental Singularity Generator, and Allegience Subverters really kick ***. I almost feel like I am cheating.
Reply With Quote
  #2  
Old March 17th, 2002, 12:04 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Missles vs. Anti-Matter Torps

One word answer...Point Defense Cannons. Research them fast enough and missiles are pretty much useless where Torps are direct fire and unlike normal beam weapons don't loose damage with range, throw in a Talisman and you rock the enemy . Best weapons (IMO) are the phased poleron beam (early before phased shields) and the AntiProton beam (mid to late game, good range and damage) followed by the Enveloping Acid Glob (high damage and very nice range). Base se4 the weapons are a little out of balance (IMO of course), but with a good modd this is 'fixed', some of the best (Devnull/P&N) have tonnes of good weapons and counters/defenses against those weapons.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #3  
Old March 17th, 2002, 05:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Missles vs. Anti-Matter Torps

As a note:
Mental Singularity Generators are the weakest normal damage weapon in the game, once you've reached max tech.

Only WMGs come close, with the same damage rating, but an additional 10% bonus accuracy.
Lightning rays become weaker at max range, but are tied for 2nd best at minimum range.

The Allegiance Subverter really is an abusive weapon, IMO. I've been thinking about modding it into a "Destroy anything with mental activity on a ship" weapon instead.
Reply With Quote
  #4  
Old March 17th, 2002, 07:29 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: Missles vs. Anti-Matter Torps

My 2 cents is torps are a great weapon for fighters...my anti-matter equipped fighters (IF they survive point defenses) gennerally rip even dreadnaughts to pieces...not usually a kill but damage them enough to send them out of a fight useless....
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #5  
Old March 17th, 2002, 07:37 PM

Zarix Zarix is offline
Sergeant
 
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Zarix is on a distinguished road
Default Re: Missles vs. Anti-Matter Torps

Actually, WMG has 30% bonus accuracy.
Reply With Quote
  #6  
Old March 17th, 2002, 08:30 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Missles vs. Anti-Matter Torps

"Missles clearly do more damage and have a further range, whereas Torps just behave like beam weapons."

Missles also fire less often. For every 2 shots (300 damage) a missle fires, a torp will fire 3 (300 damage). That evens out the damage difference. The range can be important, but torps aren't effected by point defense.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old March 17th, 2002, 10:16 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Missles vs. Anti-Matter Torps

Also Beam weapons and Torps CAN and DO miss a missle will not, but you can run out of range!

__________________
Kill em all let God sort em out
Reply With Quote
  #8  
Old March 17th, 2002, 10:31 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Missles vs. Anti-Matter Torps

quote:
Actually, WMG has 30% bonus accuracy
I meant 10% more, relative to the MSG.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.