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December 20th, 2007, 02:28 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Inconsistant outcome
Quote:
TruePurple said:
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Seems if I give a hero a command to attack it stands a chance of randomly getting injury or death after a battle, even if it never got such IN the battle.
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Anyone seen this? Is this a known bug, or is it ... intentional?
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This rarely happens yet does happen once in a blue moon. This has nothing to do with giving the commander/mage the command attack. If you watched the last arena match my spellcaster SC(Battle#3) was killed despite the battle showing him with 36hitpoints at the end of battle.
Illwinter will have a better chance of fixing this issue is if we find a way to accurately reproduce the issue repeatedly.
__________________
There can be only one.
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December 20th, 2007, 02:37 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Inconsistant outcome
I had this happen with an 'army' of 10 Rishis (guarded by about 5 normal troops) Enslaving/Charming everything. But I lost all the troops. At the time, I had thought the computer got confused as to the 'final allegiance' of the turned troops.
About all I have for you guys.
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December 20th, 2007, 02:48 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
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Re: Inconsistant outcome
happened to me more than once. 2 times sc golems dying in the report and losing the fight but in the replay they win.
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December 20th, 2007, 03:01 PM
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Private
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Join Date: Dec 2006
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Re: Inconsistant outcome
So you had it happen with regular units too?
What about the second issue, of units running off on you right when your winning, and if you win and a units managed to run off on you then its destroyed.
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December 20th, 2007, 03:05 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
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Re: Inconsistant outcome
mercenaries fleeing are lost. also there must be a province to run to, otherwise fleeing units are killed.
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December 20th, 2007, 03:16 PM
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Private
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Re: Inconsistant outcome
Except nonmerc units are lost, if you win, even if your surrounded by provinces. I only get to keep running units if I lose the battle it seems.
And why do they so often wait to run till after your winning?? Gosh we better get out of here, we got them massively outnumnbered, they might try something!
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December 20th, 2007, 03:17 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: Inconsistant outcome
Quote:
NTJedi said:This rarely happens yet does happen once in a blue moon. This has nothing to do with giving the commander/mage the command attack. If you watched the last arena match my spellcaster SC(Battle#3) was killed despite the battle showing him with 36hitpoints at the end of battle.
Illwinter will have a better chance of fixing this issue is if we find a way to accurately reproduce the issue repeatedly.
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I know I've submitted save files with the bug in them, info is out there. AFAIK the bug is caused by different random number generators; it happens when a MP game is hosted on one computer type (e.g. PC) and played on another (e.g. a Mac). The real battle resolution is determined once at host level, but the replay is generated at the player level, so it's possible for the replay to end up incorrect once in a blue moon if it handles random numbers differently.
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December 20th, 2007, 03:24 PM
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General
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Join Date: Apr 2005
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Re: Inconsistant outcome
That was the old bug, probably still exists.
I've recently seen incorrect replays in SP games.
Viewed on the "host", obviously.
So there's something else going on.
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December 20th, 2007, 03:26 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
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Re: Inconsistant outcome
yes, in SP theres no different versions.
if you have no provinces of yours next to the battle, fleing units are killed.
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December 20th, 2007, 03:32 PM
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Private
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Re: Inconsistant outcome
Quote:
Torin said:
if you have no provinces of yours next to the battle, fleing units are killed.
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Quote:
me said:Except nonmerc units are lost, if you win, even if your surrounded by provinces. I only get to keep running units if I lose the battle it seems.
And why do they so often wait to run till after your winning?? Gosh we better get out of here, we got them massively outnumnbered, they might try something!
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