Ironically, a combat pretender would probably work best. Being able to take bottleneck provinces before your opponents is very important, and while your main armies mass in those provinces, your pretender can take independents on another front.
I don't see the pretenders as being powerful enough to conquer an indie by themselves. I got the Wyrm in my first game killed on turn 3 by attacking a province by himself.
you have to give the wyrm dominion 8 or more(the more the better)
it will gain awe ability.
and will be difficult to kill unless fighting the lizardmen shaman indies.
Torin said:
you have to give the wyrm dominion 8 or more(the more the better)
it will gain awe ability.
and will be difficult to kill unless fighting the lizardmen shaman indies.
At pretender creation. Dominion strength 9 gives awe+0, I think thats a 50% chance for a 10 morale unit not to attack you. At dominion 10 you get awe +2.
I personally like earth magic on my Wyrms. You can get the protection buff spells(20 protection from ironskin is nice. Later 25 from invunerability is great) from alteration and reinvigoration from summon earthpower in conjuration.