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View Poll Results: What conceptual balance changes, specifically, make a negative impact?
Changes to booster items and/or indy commanders (removed next version in any case). 31 28.97%
Adding hoof and light lance attacks to light cavalry. 6 5.61%
Higher research for forge of the ancients, more gems for tartarians. 5 4.67%
Increased Prince of Death cost and Cyclops new path cost. 6 5.61%
Magic scale back to dom2 settings. 15 14.02%
Recruitable reanimators nerf (Lanka and ME Ermor). 16 14.95%
Cost increases to helhirdlings, sacred van cavalry, shadow vestals, and palankasha. 8 7.48%
T'ien Ch'i celestial masters should have 10 in every path. 10 9.35%
Other (please specify). 6 5.61%
None of the above. 4 3.74%
Voters: 107. You may not vote on this poll

 
 
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  #13  
Old December 23rd, 2007, 03:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Balance opinions II

Quote:
mathusalem said:
I agree, a +3 research bonus is a no brainer
This is more or less true, but magic 1 or drain 2 is pretty much a no brainer base game, so I'm not sure it really harms much. The impact on Ulm is not much either, since base game other nations can take drain 2 without much trouble, the Ulm drain bonus is quite marginal.
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