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Twan said:
Can't see why pillage should worth so much more than patrol. Pillage bonus is available on barbarians and it's rare to see people massing them and pillage often, pillage give more income than patrol but is a one trick poney, when the other is always usefull, for income, to catch spies and/or help blood hunting.
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You misunderstand, I was saying pillage bonus should be drastically cheaper- 5 pillage points for one upgrade point.
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Good idea to link a little pretenders chassis and positions, but I want diplomacy and electoral campaign to remain important, and it may be hard to balance or too static if one chassis choice can give 3 voices to someone. Also all chassis would have to give such bonuses to one or another position.
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The most one chassis could give would be +2 (the +1 not being cumulative). All chassis would hardly need a bonus, pretender choices are so skewed anyway spreading some bonuses around could only improve things.
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I'm not sure dynamic modding works for spells (adding spells during a game doesn't work at least) and don't have secondary effect on globals (ie : making easier or harder to dispel them if cost changes).
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Base cost of a global has no effect on dispel ease. Still, there could definitely be some funky effects with changing spell stats mid game, it needs testing.