|
|
|
 |

December 26th, 2007, 12:31 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: Playability Wishlist
DrP's list is awesome.
I agree with all the items on his list but I think the nation overview sort and the commander lock are *the* most important.
For IW to give any one of them in a patch would be so kewl.
|

December 26th, 2007, 04:14 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Playability Wishlist
Quote:
WraithLord said:
DrP's list is awesome.
I agree with all the items on his list but I think the nation overview sort and the commander lock are *the* most important.
For IW to give any one of them in a patch would be so kewl.
|
Seconded! Locking commanders and recruitment are the biggest issues for me. If I could ask for anything - it would be that.
|

December 27th, 2007, 02:23 AM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Playability Wishlist
If I had one wish....
Locking numbers of gems on a commander so that they draw from labs each turn to fill that number, and that Pool Gems commands don't take their gems. They'd also auto-drop gems into the lab if they are locked at 0.
|

December 27th, 2007, 05:06 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Playability Wishlist
K:
If we are talking about that - I would want a limit of gems commanders can use per battle. I would like that 30 gems to last more than 1 battle, especialy when he needs only 3 for spells I want.
|

January 1st, 2008, 10:43 PM
|
Private
|
|
Join Date: Jun 2007
Location: Florida, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Playability Wishlist
(1) The ability to set a default action to a unit. You could make any change and it would do that action and then go back to the default (really handy for researchers that suddenly need to forge an item).
(2)When the "Generating new turn" screen comes up, I'd like to know what phase (1=recruit through 28=scouting) it is in, rather than just seeing "Resolving battle (turn #)" so I have some idea how much longer it will be.
(3) I like LA Ermor, and it is impossible to deal with thousands of troops. I have to send all my freespawn commanders in to remove the chaff so I can select what I want. What good is casting "great lamentation" if you have no access to the gals later. There needs to be a button for a full-screen view of troops so you can select them, and then go back to the "normal" view. Tartarians disappear in the chaff as well.
(4) The "Scripted Spell Redundancy Detection" as suggested by Psientist. Once my Arch Bishops finish their scripts all they do is cast "protection of the sepulchre" which only works once, instead of "anathema" or "unholy command".
|

January 2nd, 2008, 12:44 AM
|
Sergeant
|
|
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Playability Wishlist
hnchrist3:
(4) Protection of the Sepulchre is easily resisted by MR. Casting it once is very unlikely to effect most of your troops. It's probably better to use the regular Unholy Protection on any troops with good MR. Alternatively, anything that improves penetration would probably help significantly.
|

January 2nd, 2008, 01:20 AM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Playability Wishlist
Quote:
hnchrist3 said:(3) I like LA Ermor, and it is impossible to deal with thousands of troops. I have to send all my freespawn commanders in to remove the chaff so I can select what I want. What good is casting "great lamentation" if you have no access to the gals later. There needs to be a button for a full-screen view of troops so you can select them, and then go back to the "normal" view. Tartarians disappear in the chaff as well.
|
I don't think this is the way to go about it.
Rather, what I would like to see is a +/- up by the unit list, in + mode it would look like it does now, in - mode it would group all identical units in a vertical stack. Clicking the unit on the line would select all units in the stack. Clicking elsewhere in the stack would select 1 unit per click--doubleclick would simply be two clicks and thus select two units, it would not be select all matching as you could do that by taking the unit on the line.
If this were done internally as well as in the interface it would allow for far more units in the game without bogging it down. There's no need to treat the units individually other than in combat or when resolving starvation or the like.
|

January 2nd, 2008, 12:02 PM
|
 |
First Lieutenant
|
|
Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
|
|
Re: Playability Wishlist
there can be other view where you only see 1 icon of each unit type on garrison and a number that indicates how many of them, like in Heroes of M & M.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|