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  #1  
Old December 27th, 2007, 10:25 AM
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Default Re: OOB Modding without cheating

Agreed about cramped conditions- but Starmyth was talking about reducing speed. As for trailers, apart from the Crocs, I have seen trailers for Jeeps, 251s, M3s, and various tankettes. However, I would have to put most of these in the ammo carrier class - none had facilities to reload on the fly.
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Old December 27th, 2007, 01:08 PM

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Default Re: OOB Modding without cheating

That is what I meant. An external munitions carrier of some type would have the ammunition close. Likely it would then be too close. The carrier could be untowed for actual combat.
Cramped space would definitely be a problem if the additional ammunition was inside the tank. I don't have any idea what tank HE and AP rounds weigh. Of course, larger rounds would be heavier.
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Old December 27th, 2007, 08:23 PM
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Default Re: OOB Modding without cheating

I do know that Panzer crews and StuG crews especially loaded as much ammo they could when possible. Running out of ammo in battle is not a good thing.
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Old December 28th, 2007, 07:37 AM
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Default Re: OOB Modding without cheating

The game really only can handle the "book" values for things. it is a fact that is verifiable. Different ammo loads are allowed e.g. by having the CS tank variant of an MBT, with a more anti-grunt loadout, more prevalent in MBT though (e.g. a T64 with more HE, less AP and no tube ATGM).

In real life, crews did load extra ammo. The tanks at Beda Fomm had well over the book value - the extra 2 pounder rounds were on the turret floor. US Sherman crews sometimes loaded extra loose ammo, and it was this that helped the "tommy cooker" label for the vehicle, as the unprotected propellant charges would contribute to a "cook off" on penetration.

The best way, is to use the scenario editor, should you have info that the tanks at X real-life situation had an overload of ammo, and edit the ammo load. Build a scenario where the special situation applied, in other words. And possibly, you might be able to reduce the survivability number as well, to reflect that having loose cartridges sloshing about the crew compartment was not healthy!

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Old December 29th, 2007, 06:47 AM

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Default Re: OOB Modding without cheating

Not healthy indeed! I am certain that many 'real life' crews were saved from destruction by having extra shells while others did not fare as well when the enemy ammo penetrated the armor and hit ammo in the crew cabin.
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Old December 30th, 2007, 03:09 AM
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Default Re: OOB Modding without cheating

I know StuG crews wanted to have plenty of ammo especially in their direct support role to the infantry which used up ammo quickly.
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