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  #1  
Old December 28th, 2007, 07:06 AM
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Juzza Juzza is offline
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Default Re: Juzza\'s Works

I'm back to the forums muahahaha!!! and working on a new mod, slowly kinda, anyyway, I never got around to working on the falloutish mod, but! I'm onto a new one! this one is still in early stages and at the moment looking fairly cliche, considering it's a nature based mod.

At the moment they have:

Commanders:

Standard Druids

Bloodhenge Druids

Animists

High Riders (cheapish 40ldr rider with chainshirt, lightlance javelin)

Lizard Slaver (can gather slaves similar to mictlans slaves)

Witchdoctors

Units:

Green Rider (Cheapish lightcav with chainshirt, lightlance and javelin)

Centaur Cataphracts(bronze armour)

Lizardman (spear shield chainshirt)

Lizardman Falchionair (Falchion, chainshirt and buckler)

Both kinds of indi woodsmen

I don't wanna post anything yet, cause last time I posted it as I devolved no one cared when I finely finished it, anyway, thats about all I have, Lizardmen will be sacred and possibly centaurs as well, but most of all I need a good story/plot thing, otherwise I won't get much done!

And I'm open to suggestion!!
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  #2  
Old December 28th, 2007, 12:28 PM
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Edratman Edratman is offline
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Default Re: Juzza\'s Works

This might make the magic overpowering, but I would like to see a nation that has a good chance, with randoms of course, of getting up to 3S,3E,3D,3N and 2B. I don't mean all that on a single mage of course, but as a concept one mage with 2S, 2D, 1B with a 100% random of a S, D or B and 10 to 25% S,D,B and a mage with 2E, 2N, 1B(?) with a 100% random of E or N and a 10 to 25% E,N,B. These are not inconsistent with the outline of your personnel, but the combination may be a bit much. It would allow getting to level 5 or 6 and even higher in the 5 paths very easy with forging. But if you keep the mages without W, clam spamming would not be achievable and may balance it somewhat.

Just a thought based on my favorite magic path preferences.
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Old December 29th, 2007, 02:24 AM
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Juzza Juzza is offline
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Default Re: Juzza\'s Works

I would like to focus of all all aspects of nature and sort of paganism, in certain forms.

Moon - Astral

Forests, animals, beats and life- Nature

Natural Death - Death

Sacrifice - Blood

The Earth - Earth (most likely to be combined with nature, focusing less on earth)

Soo, it is quite possible I may put in some combinations like that, but for the high ones it's gonna cost, since this is in the middle age.
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Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
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