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December 28th, 2007, 03:31 PM
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Private
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Join Date: Jan 2007
Posts: 46
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Re: Retreating Fighters?
Barronosod, can you attach your savegame here? If you can/do, someone can look at it and tell you straight away what the cause is.
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December 28th, 2007, 10:26 PM
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Corporal
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Join Date: Mar 2004
Location: LA
Posts: 70
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Re: Retreating Fighters?
Sounds good to me. How do I attach the game to the post? I assume it's the .gam file?
Thanks all
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December 29th, 2007, 04:02 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Retreating Fighters?
When you post, make sure the checkbox "I want to preview my post and/or attach a file" is checked.
Then you'll get an option to upload a file.
I suggest zipping up all of the savegame files, except maybe the .cmb if it is too large (more than 1/2 MB or so)
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Things you want:
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December 29th, 2007, 07:25 PM
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Corporal
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Join Date: Mar 2004
Location: LA
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Re: Retreating Fighters?
Thanks again everyone. The Fighters in question are at -10,1 in the Terebellum system. Again, even when fully supplied/ord. they'll attack single targets, but not the enemy fleet of 44 ships.
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December 29th, 2007, 07:27 PM
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Corporal
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Join Date: Mar 2004
Location: LA
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Re: Retreating Fighters?
Also, I'm using the latest Unnamed's Upgraded AI with FQM mod. Currently player 7, the Sishril.
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December 30th, 2007, 01:55 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Retreating Fighters?
Er...Mod information is sorta nessasary to diagnose.
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December 30th, 2007, 07:52 AM
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Corporal
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Join Date: Mar 2004
Location: LA
Posts: 70
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Re: Retreating Fighters?
Well, there you have it  Also FYI, I'm wearing a yellow shirt and pajama pants. I had a great homemade salad and turkey sandwich.
Just FYI
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