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December 29th, 2007, 06:15 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Thanked 1 Time in 1 Post
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Re: Dealing with Ocean Nations
You know what'd be a cool? a spell called "Boil The Oceans" though you'd have to incorporate a 'water level percentage' This would determine weather the water is Sea or Deep sea. Now as for the spell! Fire spell, level 9, in a fitting school of magic anyway, it slowly, boils the oceans away leaving wastelands in it's wake. All aquatic creatures die, and armies from the lands can walk in the now empty seas. The oceans would remain dry until the spell is dispelled or the caster dies. However, not all underwater nations has astral magic and the most vulnerable nation, to this spell would be early age Oceania which has nearly all aquatic unit, I'd suggest a water spell that envelopes one province totally in water, the spell would only be able to be cast while there there is a water percentage left in the province.
Oh, and sry it's a lill' off topic, but it would make it easy to take out sea nations eh?
Except if they dispel it, then wooosh!
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December 29th, 2007, 06:49 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dealing with Ocean Nations
That could've been done in Dominions 1. There the map would've actually changed, the blue (water) pixels changing into yellow (wasteland). In Growth dominion, the wasteland might even have changed into fields or forests. The maps were very ugly, though, so the current system is good enough IMHO, even if we won't get spells like that.
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December 29th, 2007, 02:44 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Thanked 8 Times in 8 Posts
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Re: Dealing with Ocean Nations
Quote:
Endoperez said:
That could've been done in Dominions 1. There the map would've actually changed, the blue (water) pixels changing into yellow (wasteland). In Growth dominion, the wasteland might even have changed into fields or forests. The maps were very ugly, though, so the current system is good enough IMHO, even if we won't get spells like that.
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Hey, I like this idea of growth/death scales slowly changing the province type!
I also think that in time LA Ermor's dominion should change the land into wasteland.
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December 29th, 2007, 10:17 PM
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Private
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Join Date: Dec 2007
Location: Vancouver, BC
Posts: 6
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Re: Dealing with Ocean Nations
Some good suggestions, thanks. I will try building up an Army of Undead which seems the only feasible option right now without easy Water access. I am playing MA so Pangea cannot perform blood sacrifices. I didn't know Dryads could preach safely in enemy territory, I will have to try that as well. Thanks again.
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