Re: Fuel in a 4x game
What SJ suggest is more what I had in mind, a reactor that powers a ship ...
Consider old WWI era navy ships, they could carry a limited amount of diesel fuel, and the militaries and politicians of the world were pretty much driven by securing refueling depots. Nowadays, there are nuclear fueled carriers, miniature floating cities, that can go anywhere, worldwide, do anything, and keep the crew fed, and entertained, for years at a time. Of course, they are frequently visited by resupply ships, for foodstuffs, personal mail, etc. But I doubt the Captain of a large modern nuclear warship spends his day wondering, "Is the reactor full enough to get us home?"
This of course flys in the face of the standard SE5 resupply method, where every couple years, a scout ship has to return to empire controlled space, just to get fuel. Or is that intended to model the restock/recharge atmosphere/rotate crew needs, in which case, we already have what aegisx was asking for.
Way back in the SE4 days, these was a suggestion the we should try to model not only crew experience (i.e. more effective do to repeated won battles) but also crew morale (i.e. less effective due to being stuck guarding a warp point endlessly, recharged by having them return to a friendly port for R&R,) but it was struck down, as too much micromanagement.
Furthermore, we haven't considered yet the possibility that an alien race might not need food, atmosphere, R&R, might be composed of hull subunits, et cetera. But we could always make choosing that race consume racial points
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