.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 30th, 2007, 08:10 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Why isn\'t X ethereal?

Considering most versions of their myth, werewolves should be "ethereal" far more than vampires, as ethereal = resistant against normal weapons (and 25% of having a silver weapon already seem a big chance for a militia). A stake looks far easier to find.

edit : a cool ability to add for both vampires/werewolves/and some other powerful undeads or void creatures would be #nwimmortality : if killed by normal weapons / mundane dammage (only) the unit is immortal (eventually even out of dominion), but killed by magical weapons, spells or other kinds of dammage it remains dead (then a #silverweapon tag may be added also, making a weapon able to kill these units without having the to hit bonus and ability to hit ethearal beings of a magical one) - but of course this kind of restricted immortality is probably very hard to implement
Reply With Quote
  #2  
Old December 30th, 2007, 08:43 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: Why isn\'t X ethereal?

Twan, that is an absolutely brilliant idea!!! you should be knighted for that!! the normal weapons thing I'm talking about, not the silver weapons, I don't think anything has silver weapons, but it seems feesable to code into dom 3 and is frankly a great idea and I can for see alot of uses in mods for such a command!!
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.