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  #1  
Old January 1st, 2008, 11:01 AM

Sombre Sombre is offline
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Default Re: Random wounds...why?

If you pool blood slaves I'm pretty sure the guys with sacrifice orders let over from the previous turn still grab new slaves and sacrifice them when you end the turn, so long as there are enough available. So you can pool without worrying.
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Old January 1st, 2008, 12:30 PM
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Default Re: Random wounds...why?

I was curious about whether that works or not.

Certainly, after you pool, your sacrificer still keeps the "Sacrifice" order, but no longer has slaves.

So, I stopped all blood hunting in an SP game of mine. Pooled all slaves from the F7-pool command. Left one H1 priest with on "Sacrifice", with no slaves.

After "End Turn", he's got a slave in the queue, so that worked. But my slave count only dropped by one. If he had actually sacrificed, my count should be down by 2 (one dead from a sacrifice, and one he's now holding).

So, they do grab new slaves, but only for next turn's sacrifice, not the current turn. And if you "pool" again the next turn, you won't sacrifice any slaves again.
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  #3  
Old January 1st, 2008, 12:41 PM

Sombre Sombre is offline
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Default Re: Random wounds...why?

Really?

I'm surprised. In one game I'm using that and my dominion seems to be expanding fine, despite having a #dyingdom like mictlan.

Maybe you get the dom boost but don't use the slave. Or maybe I'm not getting the boost like I think I am.
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  #4  
Old January 1st, 2008, 04:00 PM

Stryke11 Stryke11 is offline
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Default Re: Random wounds...why?

Wow...I never knew they would automatically take a slave. i thought you had to keep giving them slaves. That's a LOT easier.

Do you need to continually sacrifice, or for example like in my capitol where I have max dom can I stop?

Also, as for thug builds, the Onaqui seems lackluster to me, more an army leader/mage type. For the cost I also think the Tlahuelpuchi should have better magic.

Cor2 solved it. Ulm has up Wrath of God. That explains the Tlahuelpuchi at least. I know the rest isn't old age, as regular Mictlan priests and Couatl's don't get old. Maybe, since it's so hard to spread Mictlan dominion, Ulm had some in the province where my Couatls were.

Random though: If you cast the 10 years younger spell enough times to that the caster goes below 0 years old, what happens? Has anyone tried this? I don't have any humans with B4 so it hasn't become necessary (though I wish it were only a B2/B3 spell - seems a bit expensive).
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  #5  
Old January 1st, 2008, 05:29 PM

Ironhawk Ironhawk is offline
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Default Re: Random wounds...why?

Hahahah, that would be funny. If you get to an age below 0 and the unit just dies. Or if the unit starts losing experience and magic when its age drops below 20 or something. Heh.
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  #6  
Old January 1st, 2008, 06:35 PM

Shovah32 Shovah32 is offline
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Default Re: Random wounds...why?

Units apparently can't get below age 0 - I just tried to rejuvinate one past it and he just stayed there.
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  #7  
Old January 1st, 2008, 08:59 PM

Ironhawk Ironhawk is offline
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Default Re: Random wounds...why?

And they dont die at age 0?
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