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				January 1st, 2008, 12:30 PM
			
			
			
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 General |  | 
					Join Date: Mar 2007 Location: Japan 
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				 Re: Random wounds...why? 
 I was curious about whether that works or not.
 Certainly, after you pool, your sacrificer still keeps the "Sacrifice" order, but no longer has slaves.
 
 So, I stopped all blood hunting in an SP game of mine.  Pooled all slaves from the F7-pool command.  Left one H1 priest with  on "Sacrifice", with no slaves.
 
 After "End Turn", he's got a slave in the queue, so that worked.  But my slave count only dropped by one.  If he had actually sacrificed, my count should be down by 2 (one dead from a sacrifice, and one he's now holding).
 
 So, they do grab new slaves, but only for next turn's sacrifice, not the current turn.  And if you "pool" again the next turn, you won't sacrifice any slaves again.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				January 1st, 2008, 12:41 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Feb 2007 
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				 Re: Random wounds...why? 
 Really?
 I'm surprised. In one game I'm using that and my dominion seems to be expanding fine, despite having a #dyingdom like mictlan.
 
 Maybe you get the dom boost but don't use the slave. Or maybe I'm not getting the boost like I think I am.
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				January 1st, 2008, 04:00 PM
			
			
			
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 Sergeant |  | 
					Join Date: Oct 2006 Location: Bay Area, CA. USA 
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				 Re: Random wounds...why? 
 Wow...I never knew they would automatically take a slave. i thought you had to keep giving them slaves. That's a LOT easier.
 Do you need to continually sacrifice, or for example like in my capitol where I have max dom can I stop?
 
 Also, as for thug builds, the Onaqui seems lackluster to me, more an army leader/mage type. For the cost I also think the Tlahuelpuchi should have better magic.
 
 Cor2 solved it. Ulm has up Wrath of God. That explains the Tlahuelpuchi at least. I know the rest isn't old age, as regular Mictlan priests and Couatl's don't get old. Maybe, since it's so hard to spread Mictlan dominion, Ulm had some in the province where my Couatls were.
 
 Random though: If you cast the 10 years younger spell enough times to that the caster goes below 0 years old, what happens? Has anyone tried this? I don't have any humans with B4 so it hasn't become necessary (though I wish it were only a B2/B3 spell - seems a bit expensive).
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				January 1st, 2008, 05:29 PM
			
			
			
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					Join Date: May 2004 Location: Seattle, WA 
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				 Re: Random wounds...why? 
 Hahahah, that would be funny.  If you get to an age below 0 and the unit just dies.   Or if the unit starts losing experience and magic when its age drops below 20 or something.  Heh. |  
	
		
	
	
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				January 1st, 2008, 06:35 PM
			
			
			
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					Join Date: Oct 2006 Location: Northern Ireland 
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				 Re: Random wounds...why? 
 Units apparently can't get below age 0 - I just tried to rejuvinate one past it and he just stayed there. |  
	
		
	
	
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				January 1st, 2008, 08:59 PM
			
			
			
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					Join Date: May 2004 Location: Seattle, WA 
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				 Re: Random wounds...why? 
 And they dont die at age 0? |  
	
		
	
	
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				January 1st, 2008, 09:16 PM
			
			
			
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 Brigadier General |  | 
					Join Date: Oct 2006 Location: Northern Ireland 
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				 Re: Random wounds...why? 
 Nope. My little evil monkeys seem to be quite happy at age 0. |  
	
		
	
	
	
	
	
	
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