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Old January 1st, 2008, 10:38 PM
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Default Re: Dynamic modded Pantheon Council Game (discussi

I think the concept for this game is interesting, but I'm at my quota for games right now. I do have a couple comments that may help you, based on a couple of the more elaborate Dominions 2 games I was in (Twan may remember these, but I don't think he was in either of them).

In "Yarnspinners 2", we had a "gamemaster" nation in the mix, and it worked out well. It was controlled by the host (who did not play), and its purpose in that game was merely to cast that global that reveals all the province ownerships. The host then posted the screenshots every 5 turns. Things to make sure of: make sure the nation isn't susceptible to event-caused attacks or dominion kill!

In "Council of Wyrms", we had an elaborate proposition/voting scheme set up. Ironhawk is right, you do need close controls over procedure to keep the politics in balance with the game. It looks like your allowed votes are very limited, which ought to help a lot. Make sure your voting procedures are carefully set down (timing, quorum, ties, etc.).

I think your turn limit is a good idea. The CoW turned very stagnant without one. When going to war potentially incurs a penalty, the action slows down a lot.
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