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January 2nd, 2008, 03:07 PM
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Corporal
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Join Date: Nov 2007
Posts: 93
Thanks: 0
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Re: MA team game for new players, new thread
I'm happy to redo the turn.
Are we going to vote on what to do or will Falcon sort it out?
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January 2nd, 2008, 03:15 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MA team game for new players, new thread
And some people missed the turn due to unexpected hosting in new year's eve. I am not a fan of redoing turns, but if host decides to do so I will live it that. That is early stage so we have almost nothing to lose [unless someone got really nice event].
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January 2nd, 2008, 03:17 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: MA team game for new players, new thread
I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).
There's no inter-player conflict yet AFAIK, so I don't think a rerun would disadvantage anyone.
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January 2nd, 2008, 07:32 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: MA team game for new players, new thread
Quote:
I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).
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It is true.  I got all the appropriate e-mails--it just happened that the one day I was away from my computer the most during the holiday was also the day of the deadline. Part of the learning experience I guess, although of course I would not mind getting a new chance (it would be nice to find out just how that battle went)! 
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January 2nd, 2008, 07:41 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
Posts: 116
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Re: MA team game for new players, new thread
Well, I'm not sure if the reissuing of the turn is possible (it depends from if Llamaserver keeps an archive of the trn-files or not) but surely I can't do that. The game itself does not save old trn-files so it may be that the seventh turn can't be sent again. Otherwise it would be just reconfiguring the server's automatics. But if you can live with it, I think that it would be best to let it go and hope that the missed turns won't matter. But if you absolutely need redoing turns, I'm not against it; you just need to contact Llamabeast about it.
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January 2nd, 2008, 08:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MA team game for new players, new thread
I can roll back the turn, but I don't have archives of the old trn files, so I can't help if you didn't receive one (although that's very unusual). This is something I intend to fix soon - hopefully in the next week or so in fact (I am going to have a coding blitz in the next few days hopefully).
Let me know if you want to roll the turn back.
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January 2nd, 2008, 10:08 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: MA team game for new players, new thread
I have my turn 7 file. I vote for a redo but won't complain if we just move on as I admit it was my own mistake as I did have the turn 7 file in my inbox. And to think i sat around bored playing SP on Jan 1 not even realizing I had a fresh turn in my box. Argh...
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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January 3rd, 2008, 09:21 AM
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Corporal
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Join Date: Nov 2007
Posts: 93
Thanks: 0
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Re: MA team game for new players, new thread
I've got my turn 7 file and I think we should redo the turn but you've got to make a decision quickly...
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