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January 2nd, 2008, 03:15 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MA team game for new players, new thread
And some people missed the turn due to unexpected hosting in new year's eve. I am not a fan of redoing turns, but if host decides to do so I will live it that. That is early stage so we have almost nothing to lose [unless someone got really nice event].
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January 2nd, 2008, 03:17 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: MA team game for new players, new thread
I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).
There's no inter-player conflict yet AFAIK, so I don't think a rerun would disadvantage anyone.
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January 2nd, 2008, 07:32 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: MA team game for new players, new thread
Quote:
I'm for a reissue of last turn (although I'm not entirely disinterested - my teammate was one of those who staled).
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It is true.  I got all the appropriate e-mails--it just happened that the one day I was away from my computer the most during the holiday was also the day of the deadline. Part of the learning experience I guess, although of course I would not mind getting a new chance (it would be nice to find out just how that battle went)! 
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January 2nd, 2008, 07:41 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
Posts: 116
Thanks: 0
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Re: MA team game for new players, new thread
Well, I'm not sure if the reissuing of the turn is possible (it depends from if Llamaserver keeps an archive of the trn-files or not) but surely I can't do that. The game itself does not save old trn-files so it may be that the seventh turn can't be sent again. Otherwise it would be just reconfiguring the server's automatics. But if you can live with it, I think that it would be best to let it go and hope that the missed turns won't matter. But if you absolutely need redoing turns, I'm not against it; you just need to contact Llamabeast about it.
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January 2nd, 2008, 08:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MA team game for new players, new thread
I can roll back the turn, but I don't have archives of the old trn files, so I can't help if you didn't receive one (although that's very unusual). This is something I intend to fix soon - hopefully in the next week or so in fact (I am going to have a coding blitz in the next few days hopefully).
Let me know if you want to roll the turn back.
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January 2nd, 2008, 10:08 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: MA team game for new players, new thread
I have my turn 7 file. I vote for a redo but won't complain if we just move on as I admit it was my own mistake as I did have the turn 7 file in my inbox. And to think i sat around bored playing SP on Jan 1 not even realizing I had a fresh turn in my box. Argh...
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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January 3rd, 2008, 09:21 AM
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Corporal
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Join Date: Nov 2007
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA team game for new players, new thread
I've got my turn 7 file and I think we should redo the turn but you've got to make a decision quickly...
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January 3rd, 2008, 10:21 AM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
Posts: 116
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA team game for new players, new thread
Well, if anyone hasn't deleted the message and all received the file, let's redo the turn. Some kind of announcement has to be made, but I think there's an admin option for that.
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