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  #1  
Old January 3rd, 2008, 09:23 PM
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Default Re: Sound Mod

Ok, I've fooled around with the sound enough now to realize some of the limitations and problems.

Despite this I've managed to improve many of the sounds; especially the vehicle and aircraft sounds.

But I could still really use a sound map? Perhaps you guys at SPCamo have never seen one, and you just left the sounds as is. In which case just let me know 'there is no sound map' and I'll stop pestering ;-)

Thanks,
Cross
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  #2  
Old January 4th, 2008, 08:08 AM
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Default Re: Sound Mod

There is no sound map, other than picking your way through the code, line by line.

Cheers
Andy
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Old January 4th, 2008, 02:51 PM
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Default Re: Sound Mod


There was a XLS "sound map" done by one of our original playtesters right at the start of development that gave a list of the sound numbers in the game and what they roughly corresponed to. It was never updated and I kept it around as a rough guide ( and it was handly for that ) but it was lost this past Christmas Eve when my old HD fully and totally failed. It was one of those things that just never got backed up. Fortunalty, all the files for the next two patches were backed up.


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Old January 5th, 2008, 03:27 PM
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Default Re: Sound Mod

Hi Don,

Sorry to hear about your HD crash. I've had one or two of those, never good...

As for a 'sound map' I coincidently found an old one yesterday posted on some obscure corner of the internet.

It's a word doc and is similar to what you are talking about as it's a rough guide. It also lists sounds for SPMBT. I'll upload it to this post so you can download it.

I compared it to the SPWW2 sound map (rough guide) that I've been drawing up from scratch, and it's encouraging that we came to a lot of the same conclusions regarding the identity of various sounds. However, I disagree with it in a few places.

I've renamed the file but otherwise it's exactly as I found it.

When I've completed my own SPww2 map I'll also upload that.

cheers,
Cross
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File Type: doc 574241-SPWW2.SPMBT.sound.guide.doc (59.0 KB, 288 views)
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  #5  
Old January 26th, 2008, 04:45 PM
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Default Re: Sound Mod

I've attached my Excel sound guide for winSpww2.
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File Type: xls 577612-winSPww2.sound.guide.0.5.xls (46.5 KB, 175 views)
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  #6  
Old January 27th, 2008, 03:28 PM
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Default Re: Sound Mod

Quote:
Cross said:
Hi Don,

Sorry to hear about your HD crash. I've had one or two of those, never good...

As for a 'sound map' I coincidently found an old one yesterday posted on some obscure corner of the internet.

It's a word doc and is similar to what you are talking about as it's a rough guide. It also lists sounds for SPMBT. I'll upload it to this post so you can download it.

I compared it to the SPWW2 sound map (rough guide) that I've been drawing up from scratch, and it's encouraging that we came to a lot of the same conclusions regarding the identity of various sounds. However, I disagree with it in a few places.

I've renamed the file but otherwise it's exactly as I found it.

When I've completed my own SPww2 map I'll also upload that.

cheers,
Cross

That one you found isn't one of ours. IDK who did that on. The one I had was done by a playtester in excel and compared the existing sound files used by both games and was produced when we were first working on MBT .

Don
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  #7  
Old February 17th, 2008, 05:49 AM

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Default Re: Sound Mod

Talking about sounds, have anyone here played Enhanced mod for SPWAW lately? It could be nice to get it's sounds converted into WinMBT... Are they compatible (I noticed that both games have wav files)?
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  #8  
Old February 17th, 2008, 01:05 PM
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Default Re: Sound Mod

And they will be the copyright of matrix games. So you may need their permission - best to ask permission on the W@W message boards and/or check their copyright notice in their documentation?.

Also, we use a different sound system, so their samples may be too long/short etc.

Cheers
Andy
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