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  #1  
Old January 4th, 2008, 12:39 PM

Djuice Djuice is offline
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Default Re: AH-64 Lethality vs. Infantry

Its the same for every other Heli gunship.. those FFAR rockets hardly ever hits, and when they do, they cause no more then 2 casualties at best. Also there is far too lil ammunition for whatever cannon they use...
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Old January 4th, 2008, 12:47 PM

narwan narwan is offline
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Default Re: AH-64 Lethality vs. Infantry

On a side note, the footage that's out there almost always shows 'hits' for a reason. Makes for much better publicity. That doesn't mean that the accuracy in the game is correct (I have no opinion on that) but released footage is not evidence one way or the other.

And remember, you'can't move fast (ie more than a couple of hexes) in a turn and still expect great accuracy. Those clips of apache's in action are usually showing craft that are just hovering.
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Old January 4th, 2008, 06:23 PM
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Default Re: AH-64 Lethality vs. Infantry

I never had a problem killing inf with a AH-64
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Old January 6th, 2008, 09:07 AM

mr_clark mr_clark is offline
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Default Re: AH-64 Lethality vs. Infantry

Same here!
If you use your Helo Gunships wisely, from hovering position of from very close range, against infantry in open terrain it's easy enough to take a platoon out with two appropriately armed choppers.
Especially fleeing infantry is an easy pick for them.
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Old January 6th, 2008, 10:29 AM
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Default Re: AH-64 Lethality vs. Infantry

This is what I expected really, some people don't like the way it plays and some think it's OK as is. This is why when we change things in the game we rarely please everyone anymore. However, as I said, the issue is under discussion so I would encourage anyone else with an opinion on this to jump in.

Don
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Old January 10th, 2008, 12:14 PM

Pazam Pazam is offline
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Default Re: AH-64 Lethality vs. Infantry

I agree that the lethality needs to be increased. Even when shooting from a hover 50m away from an infantry target [ie. on the adjacent hex] I have never managed to hit more than two people at a time. This doesn't seem realistic to me.

Is there a way in the editor to increase the punch of the apache to allow for more kills?
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Old January 10th, 2008, 06:00 PM
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Default Re: AH-64 Lethality vs. Infantry

2 or so in one short burst would be quite good for an auto cannon, remembering that a hex is 50 metres (half a football field) across, and the guys are distributed tactically all across it. Also - even if exposed for the first burst, the target infantry will react by taking cover after receiving some fire (Pinned infantry is prone infantry).

Scale for the terrain tiles and the unit icons is not equal, so they are not as packed as it may appear.

Also recall that the rockets are now allocated in 2(?) rocket salvos as well, not whole rocket pods worth, as in SPII.

Should you wish to really see the helos do mass-murder then try shooting at a mass of routed infantry, firing into the central hex, you will get "splash" effect on the other squads in the same hex as the target, plus the ones in neighbouring hexes.

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Old January 10th, 2008, 06:07 PM

thatguy96 thatguy96 is offline
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Default Re: AH-64 Lethality vs. Infantry

Quote:
Pazam said:
I agree that the lethality needs to be increased. Even when shooting from a hover 50m away from an infantry target [ie. on the adjacent hex] I have never managed to hit more than two people at a time. This doesn't seem realistic to me.
I would challenge this from what I've seen of gunship camera footage. One from Iraq which involved an AH-64 engaging a vehicle and personnel behind cover showed it using multiple bursts to kill less than 10 people. I would think that if spaced tactically, with a lack of airburst ammunition, that defeating whole squads of infantry in one burst is unrealistic. The tactics from what I've seen are not to spray the entire target area, but direct fire at specific targets, ie individual people.

I think what might need to be addressed is just how many rounds per burst the basic formulas are based off of, and then seeing if the ammunition capacity matches that and whether helos should have more gun ammunition.

As to rockets, they're notoriously inaccurate, though I do think they could use with a lethality boost.

Conclusion, guns seem to be relatively realistic for me, but rockets seem like they could use a little boost.

Video in question: http://www.militaryvideos.net/videos.php?videonum=3
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