|
|
|
 |
|

January 4th, 2008, 07:13 PM
|
Corporal
|
|
Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: The AI Pretender design is insane!
Quote:
Loren said:
When it's got gobs of points to spend it should put more into scales!
|
Agreed.
I have an AI as EA Argatha, which is a cold blooded nation, that took Cold2 instead of Heat0to3.  I might expect such silliness from Easy AI, but not Very Difficult or Impossible.
|

January 4th, 2008, 08:22 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: The AI Pretender design is insane!
I wish we could design the AI Pretends that we will face!
|

January 4th, 2008, 09:24 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: The AI Pretender design is insane!
But you can. Just set him as human and switch to AI on turn 1.
|

January 4th, 2008, 09:55 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: The AI Pretender design is insane!
You can also put designed pretenders in at the start using map editing. I don't know much about this, but other people know lots.
|

January 5th, 2008, 05:42 PM
|
Corporal
|
|
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: The AI Pretender design is insane!
How do you switch all the players to AI once the game has started?
|

January 5th, 2008, 06:27 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: The AI Pretender design is insane!
Options -> Become computer controlled
Though I don't know what level it sets at and if you can change it.
|

January 5th, 2008, 07:47 PM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: The AI Pretender design is insane!
It sets it to default AI. That is, neither aggressive nor defensive, and with no bonuses.
|

January 6th, 2008, 01:43 PM
|
Private
|
|
Join Date: Dec 2007
Location: Vancouver, BC
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The AI Pretender design is insane!
Yes I tried setting up the AI myself one game and then switching it to computer. While the self-destructive scales were absent so were any bonuses it seems, and the AI was really inadequate. I aborted the game and effort.
I am really intrigued by adjusting the map itself by placing the Pretenders and Scales manually. I read the modding guide but I guess I really am too old! It seems woefully incomplete to me and I don't even know where to begin. Hasn't anybody modded the map files as suggested here by NTJedi and Twan among others? Where can I download them? Or can anyone post a complete example as a guide to copy and adjust?
Confused.
|

January 5th, 2008, 05:36 AM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: The AI Pretender design is insane!
Quote:
PyroStock said:
Quote:
Loren said:
When it's got gobs of points to spend it should put more into scales!
|
Agreed.
I have an AI as EA Argatha, which is a cold blooded nation, that took Cold2 instead of Heat0to3. I might expect such silliness from Easy AI, but not Very Difficult or Impossible.
|
Very true... the best help an AI can recieve are strong positive scales which can be done by editing the .map file. Inside the Dominions doc folder is a PDF which explains how to edit the .map file.
__________________
There can be only one.
|

January 5th, 2008, 10:26 AM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: The AI Pretender design is insane!
Personnally when I buff AIs I use a mod to give them researchbonus on an immobile pretender or recuperation+immortality on a combat chassis + I set the god with max dominion and crazy scales.
And I only give them high earth magic (eventually other paths but with low levels only), so the AIs will only cast global without drawbacks for them (riches from beneath, mechanical militia, earth blood deep well...). Giving high water, air or death may be ultra detrimental to an AI (ex : Man casting eternal storm and wasting the archers, or a sea nation trapping its troops with "Sea of Ice" + all high death AIs tend to cast "Burden of Time" and "Utterdark").
Ie :
Mod
#newmonster 2800
#copystats 158
#name "AI Oracle"
#researchbonus 30
#end
#newmonster 2801
#copystats 156
#name "AI Cyclops"
#immortal
#regeneration 10
#heal
#end
Map
#god x "AI Oracle" (or "AI Cyclops")
#dominionstr 10
#mag_earth 10
#scale_chaos -3
#scale_lazy -3
#scale_unmagic -3
#end
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|