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Old January 5th, 2008, 04:41 PM
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Default Re: terrain altering spells?

There's no way to change the map's graphics to suit the new province type. The way maps are done, it's impossible. Long games in large maps become unplayable if a Water race can create several "inner seas" that can't be seen until you try to move your forces around...

It could be done if we had Dom:PPP like maps where the maps were just pixel porridge, every ugly pixel representing one type of terrain. There heat scale changed the map yellow and cold scale spread white, but at least I and probably many others played with the map turned off (only borders, red for land and blue for sea, visible), or with the dominion overlays activated (high positive or negative dominion would brighten/darken the province so that you can't see details like terrain. The maps were too ugly to be useful, even though it was a terrific idea.

The other way to do this would be to make Dominions maps tile-based. That'd make it easier to create maps that look the same, but harder to make maps that look different. It would probably also mean that it's harder to make maps that play different. If we get a tile-based game from Illwinter, I'd rather have Conquest of Elysiun III.
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